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git://git.tartarus.org/simon/puzzles.git
synced 2025-04-20 23:51:29 -07:00
Return error messages as 'const char *', not 'char *'.
They're never dynamically allocated, and are almost always string literals, so const is more appropriate.
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@ -191,7 +191,7 @@ static game_params *custom_params(const config_item *cfg)
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return ret;
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}
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static char *validate_params(const game_params *params, int full)
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static const char *validate_params(const game_params *params, int full)
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{
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/*
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* Avoid completely degenerate cases which only have one
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@ -585,7 +585,7 @@ static char *new_game_desc(const game_params *params, random_state *rs,
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return gengrid(params->w, params->h, rs);
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}
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static char *validate_desc(const game_params *params, const char *desc)
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static const char *validate_desc(const game_params *params, const char *desc)
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{
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int w = params->w, h = params->h, wh = w*h;
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int starts = 0, gems = 0, i;
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@ -729,7 +729,7 @@ static int compare_integers(const void *av, const void *bv)
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}
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static char *solve_game(const game_state *state, const game_state *currstate,
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const char *aux, char **error)
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const char *aux, const char **error)
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{
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int w = currstate->p.w, h = currstate->p.h, wh = w*h;
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int *nodes, *nodeindex, *edges, *backedges, *edgei, *backedgei, *circuit;
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@ -1733,7 +1733,8 @@ static game_state *execute_move(const game_state *state, const char *move)
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assert(ret->solnpos < ret->soln->len); /* or gems == 0 */
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assert(!ret->dead); /* or not a solution */
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} else {
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char *error = NULL, *soln = solve_game(NULL, ret, NULL, &error);
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const char *error = NULL;
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char *soln = solve_game(NULL, ret, NULL, &error);
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if (!error) {
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install_new_solution(ret, soln);
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sfree(soln);
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