Return error messages as 'const char *', not 'char *'.

They're never dynamically allocated, and are almost always string
literals, so const is more appropriate.
This commit is contained in:
Simon Tatham
2017-10-01 13:53:24 +01:00
parent de67801b0f
commit b3243d7504
52 changed files with 266 additions and 231 deletions

11
loopy.c
View File

@ -232,7 +232,7 @@ struct game_drawstate {
char *clue_satisfied;
};
static char *validate_desc(const game_params *params, const char *desc);
static const char *validate_desc(const game_params *params, const char *desc);
static int dot_order(const game_state* state, int i, char line_type);
static int face_order(const game_state* state, int i, char line_type);
static solver_state *solve_game_rec(const solver_state *sstate);
@ -675,7 +675,7 @@ static game_params *custom_params(const config_item *cfg)
return ret;
}
static char *validate_params(const game_params *params, int full)
static const char *validate_params(const game_params *params, int full)
{
if (params->type < 0 || params->type >= NUM_GRID_TYPES)
return "Illegal grid type";
@ -756,7 +756,7 @@ static char *extract_grid_desc(const char **desc)
/* We require that the params pass the test in validate_params and that the
* description fills the entire game area */
static char *validate_desc(const game_params *params, const char *desc)
static const char *validate_desc(const game_params *params, const char *desc)
{
int count = 0;
grid *g;
@ -2908,7 +2908,7 @@ static solver_state *solve_game_rec(const solver_state *sstate_start)
}
static char *solve_game(const game_state *state, const game_state *currstate,
const char *aux, char **error)
const char *aux, const char **error)
{
char *soln = NULL;
solver_state *sstate, *new_sstate;
@ -3687,7 +3687,8 @@ int main(int argc, char **argv)
{
game_params *p;
game_state *s;
char *id = NULL, *desc, *err;
char *id = NULL, *desc;
const char *err;
int grade = FALSE;
int ret, diff;
#if 0 /* verbose solver not supported here (yet) */