Return error messages as 'const char *', not 'char *'.

They're never dynamically allocated, and are almost always string
literals, so const is more appropriate.
This commit is contained in:
Simon Tatham
2017-10-01 13:53:24 +01:00
parent de67801b0f
commit b3243d7504
52 changed files with 266 additions and 231 deletions

View File

@ -239,7 +239,7 @@ static game_params *custom_params(const config_item *cfg)
return ret;
}
static char *validate_params(const game_params *params, int full)
static const char *validate_params(const game_params *params, int full)
{
/*
* Lower limit on grid size: each dimension must be at least 3.
@ -1988,7 +1988,7 @@ static char *new_game_desc(const game_params *params, random_state *rs,
}
}
static char *validate_desc(const game_params *params, const char *desc)
static const char *validate_desc(const game_params *params, const char *desc)
{
int wh = params->w * params->h;
int x, y;
@ -2298,7 +2298,7 @@ static void free_game(game_state *state)
}
static char *solve_game(const game_state *state, const game_state *currstate,
const char *aux, char **error)
const char *aux, const char **error)
{
if (!state->layout->mines) {
*error = "Game has not been started yet";
@ -3227,7 +3227,8 @@ int main(int argc, char **argv)
{
game_params *p;
game_state *s;
char *id = NULL, *desc, *err;
char *id = NULL, *desc;
const char *err;
int y, x;
while (--argc > 0) {