Return error messages as 'const char *', not 'char *'.

They're never dynamically allocated, and are almost always string
literals, so const is more appropriate.
This commit is contained in:
Simon Tatham
2017-10-01 13:53:24 +01:00
parent de67801b0f
commit b3243d7504
52 changed files with 266 additions and 231 deletions

View File

@ -308,7 +308,7 @@ enum {
static move *solve_internal(const game_state *state, move *base, int diff);
static char *solve_game(const game_state *orig, const game_state *curpos,
const char *aux, char **error)
const char *aux, const char **error)
{
int const n = orig->params.w * orig->params.h;
move *const base = snewn(n, move);
@ -906,7 +906,7 @@ static int dfs_count_white(game_state *state, int cell)
return k;
}
static char *validate_params(const game_params *params, int full)
static const char *validate_params(const game_params *params, int full)
{
int const w = params->w, h = params->h;
if (w < 1) return "Error: width is less than 1";
@ -1073,7 +1073,7 @@ static char *newdesc_encode_game_description(int area, puzzle_size *grid)
return desc;
}
static char *validate_desc(const game_params *params, const char *desc)
static const char *validate_desc(const game_params *params, const char *desc)
{
int const n = params->w * params->h;
int squares = 0;