Return error messages as 'const char *', not 'char *'.

They're never dynamically allocated, and are almost always string
literals, so const is more appropriate.
This commit is contained in:
Simon Tatham
2017-10-01 13:53:24 +01:00
parent de67801b0f
commit b3243d7504
52 changed files with 266 additions and 231 deletions

28
solo.c
View File

@ -501,7 +501,7 @@ static game_params *custom_params(const config_item *cfg)
return ret;
}
static char *validate_params(const game_params *params, int full)
static const char *validate_params(const game_params *params, int full)
{
if (params->c < 2)
return "Both dimensions must be at least 2";
@ -3854,7 +3854,8 @@ static const char *spec_to_grid(const char *desc, digit *grid, int area)
* end of the block spec, and return an error string or NULL if everything
* is OK. The DSF is stored in *PDSF.
*/
static char *spec_to_dsf(const char **pdesc, int **pdsf, int cr, int area)
static const char *spec_to_dsf(const char **pdesc, int **pdsf,
int cr, int area)
{
const char *desc = *pdesc;
int pos = 0;
@ -3922,7 +3923,7 @@ static char *spec_to_dsf(const char **pdesc, int **pdsf, int cr, int area)
return NULL;
}
static char *validate_grid_desc(const char **pdesc, int range, int area)
static const char *validate_grid_desc(const char **pdesc, int range, int area)
{
const char *desc = *pdesc;
int squares = 0;
@ -3952,11 +3953,11 @@ static char *validate_grid_desc(const char **pdesc, int range, int area)
return NULL;
}
static char *validate_block_desc(const char **pdesc, int cr, int area,
int min_nr_blocks, int max_nr_blocks,
int min_nr_squares, int max_nr_squares)
static const char *validate_block_desc(const char **pdesc, int cr, int area,
int min_nr_blocks, int max_nr_blocks,
int min_nr_squares, int max_nr_squares)
{
char *err;
const char *err;
int *dsf;
err = spec_to_dsf(pdesc, &dsf, cr, area);
@ -4029,10 +4030,10 @@ static char *validate_block_desc(const char **pdesc, int cr, int area,
return NULL;
}
static char *validate_desc(const game_params *params, const char *desc)
static const char *validate_desc(const game_params *params, const char *desc)
{
int cr = params->c * params->r, area = cr*cr;
char *err;
const char *err;
err = validate_grid_desc(&desc, cr, area);
if (err)
@ -4109,7 +4110,7 @@ static game_state *new_game(midend *me, const game_params *params,
state->immutable[i] = TRUE;
if (r == 1) {
char *err;
const char *err;
int *dsf;
assert(*desc == ',');
desc++;
@ -4127,7 +4128,7 @@ static game_state *new_game(midend *me, const game_params *params,
make_blocks_from_whichblock(state->blocks);
if (params->killer) {
char *err;
const char *err;
int *dsf;
assert(*desc == ',');
desc++;
@ -4227,7 +4228,7 @@ static void free_game(game_state *state)
}
static char *solve_game(const game_state *state, const game_state *currstate,
const char *ai, char **error)
const char *ai, const char **error)
{
int cr = state->cr;
char *ret;
@ -5577,7 +5578,8 @@ int main(int argc, char **argv)
{
game_params *p;
game_state *s;
char *id = NULL, *desc, *err;
char *id = NULL, *desc;
const char *err;
int grade = FALSE;
struct difficulty dlev;