I'm sick and tired of having unfinished puzzle code lying around on

several different systems in strange directories. So I'm creating an
`unfinished' directory within source control, and centralising all
my half-finished, half-baked or otherwise half-arsed puzzle
implementations into it. Herewith Sokoban (playable but rubbish
generation), Pearl (Masyu - rubbish generation and nothing else),
Path (Number Link - rubbish generation and nothing else) and NumGame
(the Countdown numbers game - currently just a solver and not even a
generator yet).

[originally from svn r6883]
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Simon Tatham
2006-10-29 09:41:02 +00:00
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This subdirectory contains puzzle implementations which are
half-written, fundamentally flawed, or in other ways unready to be
shipped as part of the polished Puzzles collection.
Those puzzles which have .R files can be built as part of the
Puzzles collection by symlinking their source files into the parent
directory and re-running mkfiles.pl. Anything without a .R file
isn't even finished enough to do that, and you should read the
source file itself to find out the status.