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synced 2025-04-21 08:01:30 -07:00
Style cleanups from the previous fixes.
Reordered the statements in the fixed Unruly blank_state so that there doesn't need to be a double if statement (and I think it's more sensible in any case to put each memset of a freshly allocated array immediately after the alloc). In GTK set_window_background, the nest of #ifdefs is now complicated enough to deserve a few comments on the #else and #endif lines. And while I was there I switched the gboolean to a bool, on my general principle that platform-specific boolean types are only worth using when you're passing them to a platform API function (and perhaps not even then, if it's not passed by reference).
This commit is contained in:
10
gtk.c
10
gtk.c
@ -399,14 +399,14 @@ static void set_window_background(frontend *fe, int colour)
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* menu and status bars unreadable. This might be visible through
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* the gtk-application-prefer-dark-theme flag or else we have to
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* work it out from the name. */
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gboolean dark_theme = FALSE;
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bool dark_theme = false;
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char *theme_name = NULL;
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g_object_get(gtk_settings_get_default(),
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"gtk-application-prefer-dark-theme", &dark_theme,
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"gtk-theme-name", &theme_name,
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NULL);
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if (theme_name && strcasestr(theme_name, "-dark"))
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dark_theme = TRUE;
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dark_theme = true;
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g_free(theme_name);
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#if GTK_CHECK_VERSION(3,20,0)
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char css_buf[512];
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@ -430,7 +430,7 @@ static void set_window_background(frontend *fe, int colour)
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gtk_widget_get_style_context(fe->area),
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GTK_STYLE_PROVIDER(fe->css_provider),
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GTK_STYLE_PROVIDER_PRIORITY_APPLICATION);
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#else
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#else // still at least GTK 3.0 but less than 3.20
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GdkRGBA rgba;
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rgba.red = fe->colours[3*colour + 0];
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rgba.green = fe->colours[3*colour + 1];
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@ -440,8 +440,8 @@ static void set_window_background(frontend *fe, int colour)
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if (!dark_theme)
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gdk_window_set_background_rgba(gtk_widget_get_window(fe->window),
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&rgba);
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#endif
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#else
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#endif // GTK_CHECK_VERSION(3,20,0)
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#else // GTK 2 version comes next
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GdkColormap *colmap;
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colmap = gdk_colormap_get_system();
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7
unruly.c
7
unruly.c
@ -360,15 +360,14 @@ static game_state *blank_state(int w2, int h2, bool unique, bool new_common)
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state->h2 = h2;
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state->unique = unique;
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state->grid = snewn(s, char);
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memset(state->grid, EMPTY, s);
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if (new_common) {
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state->common = snew(unruly_common);
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state->common->refcount = 1;
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state->common->immutable = snewn(s, bool);
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}
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memset(state->grid, EMPTY, s);
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if (new_common)
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memset(state->common->immutable, 0, s*sizeof(bool));
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}
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state->completed = state->cheated = false;
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