diff --git a/tracks.c b/tracks.c index d52a311..07a9a80 100644 --- a/tracks.c +++ b/tracks.c @@ -2408,6 +2408,7 @@ static game_state *execute_move(const game_state *state, const char *move) int w = state->p.w, x, y, n, i; char c, d; unsigned f; + bool move_is_solve = false; game_state *ret = dup_game(state); /* this is breaking the bank on GTK, which vsprintf's into a fixed-size buffer @@ -2418,6 +2419,7 @@ static game_state *execute_move(const game_state *state, const char *move) c = *move; if (c == 'S') { ret->used_solve = true; + move_is_solve = true; move++; } else if (c == 'T' || c == 't' || c == 'N' || c == 'n') { /* set track, clear track; set notrack, clear notrack */ @@ -2429,7 +2431,8 @@ static game_state *execute_move(const game_state *state, const char *move) f = (c == 'T' || c == 't') ? S_TRACK : S_NOTRACK; if (d == 'S') { - if (!ui_can_flip_square(ret, x, y, f == S_NOTRACK) && !ret->used_solve) + if (!ui_can_flip_square(ret, x, y, f == S_NOTRACK) && + !move_is_solve) goto badmove; if (c == 'T' || c == 'N') ret->sflags[y*w+x] |= f; @@ -2440,7 +2443,8 @@ static game_state *execute_move(const game_state *state, const char *move) unsigned df = 1<used_solve) + if (!ui_can_flip_edge(ret, x, y, df, f == S_NOTRACK) && + !move_is_solve) goto badmove; if (c == 'T' || c == 'N') S_E_SET(ret, x, y, df, f);