Refactored the game_size() interface, which was getting really

unpleasant and requiring lots of special cases to be taken care of
by every single game. The new interface exposes an integer `tile
size' or `scale' parameter to the midend and provides two much
simpler routines: one which computes the pixel window size given a
game_params and a tile size, and one which is given a tile size and
must set up a drawstate appropriately. All the rest of the
complexity is handled in the midend, mostly by binary search, so
grubby special cases only have to be dealt with once.

[originally from svn r6059]
This commit is contained in:
Simon Tatham
2005-07-05 18:13:31 +00:00
parent a4e3d69de2
commit b74dac6de2
17 changed files with 262 additions and 268 deletions

View File

@ -152,6 +152,7 @@ static void game_changed_state(game_ui *ui, game_state *oldstate,
}
struct game_drawstate {
int tilesize;
int FIXME;
};
@ -170,10 +171,16 @@ static game_state *execute_move(game_state *state, char *move)
* Drawing routines.
*/
static void game_size(game_params *params, game_drawstate *ds,
int *x, int *y, int expand)
static void game_compute_size(game_params *params, int tilesize,
int *x, int *y)
{
*x = *y = 200; /* FIXME */
*x = *y = 10 * tilesize; /* FIXME */
}
static void game_set_size(game_drawstate *ds, game_params *params,
int tilesize)
{
ds->tilesize = tilesize;
}
static float *game_colours(frontend *fe, game_state *state, int *ncolours)
@ -190,6 +197,7 @@ static game_drawstate *game_new_drawstate(game_state *state)
{
struct game_drawstate *ds = snew(struct game_drawstate);
ds->tilesize = 0;
ds->FIXME = 0;
return ds;
@ -210,7 +218,7 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
* should start by drawing a big background-colour rectangle
* covering the whole window.
*/
draw_rect(fe, 0, 0, 200, 200, COL_BACKGROUND);
draw_rect(fe, 0, 0, 10*ds->tilesize, 10*ds->tilesize, COL_BACKGROUND);
}
static float game_anim_length(game_state *oldstate, game_state *newstate,
@ -263,7 +271,7 @@ const struct game thegame = {
game_changed_state,
interpret_move,
execute_move,
game_size,
20 /* FIXME */, game_compute_size, game_set_size,
game_colours,
game_new_drawstate,
game_free_drawstate,