Cleanup: the `mouse_priorities' field in the back end has been a

more general-purpose flags word for some time now. Rename it to
`flags'.

[originally from svn r6414]
This commit is contained in:
Simon Tatham
2005-10-22 16:35:23 +00:00
parent 6824dcde03
commit b7f192eea3
27 changed files with 38 additions and 37 deletions

View File

@ -60,12 +60,14 @@ enum {
#define IS_MOUSE_RELEASE(m) ( (unsigned)((m) - LEFT_RELEASE) <= \
(unsigned)(RIGHT_RELEASE - LEFT_RELEASE))
/*
* Flags in the back end's `flags' word.
*/
/* Bit flags indicating mouse button priorities */
#define BUTTON_BEATS(x,y) ( 1 << (((x)-LEFT_BUTTON)*3+(y)-LEFT_BUTTON) )
/* Another random flag that goes in the mouse priorities section for want
* of a better place to put it */
/* Flag indicating that Solve operations should be animated */
#define SOLVE_ANIMATES ( 1 << 9 )
/* end of `flags' word definitions */
#define IGNOREARG(x) ( (x) = (x) )
@ -397,7 +399,7 @@ struct game {
int (*wants_statusbar)(void);
int is_timed;
int (*timing_state)(game_state *state, game_ui *ui);
int mouse_priorities;
int flags;
};
/*