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Cleanup: the `mouse_priorities' field in the back end has been a
more general-purpose flags word for some time now. Rename it to `flags'. [originally from svn r6414]
This commit is contained in:
10
puzzles.h
10
puzzles.h
@ -60,12 +60,14 @@ enum {
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#define IS_MOUSE_RELEASE(m) ( (unsigned)((m) - LEFT_RELEASE) <= \
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(unsigned)(RIGHT_RELEASE - LEFT_RELEASE))
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/*
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* Flags in the back end's `flags' word.
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*/
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/* Bit flags indicating mouse button priorities */
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#define BUTTON_BEATS(x,y) ( 1 << (((x)-LEFT_BUTTON)*3+(y)-LEFT_BUTTON) )
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/* Another random flag that goes in the mouse priorities section for want
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* of a better place to put it */
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/* Flag indicating that Solve operations should be animated */
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#define SOLVE_ANIMATES ( 1 << 9 )
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/* end of `flags' word definitions */
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#define IGNOREARG(x) ( (x) = (x) )
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@ -397,7 +399,7 @@ struct game {
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int (*wants_statusbar)(void);
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int is_timed;
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int (*timing_state)(game_state *state, game_ui *ui);
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int mouse_priorities;
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int flags;
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};
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/*
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