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Add validate_params bounds checks in a few more games.
Ben tells me that his recent work in this area was entirely driven by fuzzing: he added bounds checks in validate_params when the fuzzer had managed to prove that the lack of them allowed something buggy to happen. It seemed worth doing an eyeball-review pass to complement that strategy, so in this commit I've gone through and added a few more checks that restrict the area of the grid to be less than INT_MAX. Notable in this commit: cube.c had to do something complicated because in the triangular-grid modes the area isn't calculated as easily as w*h, and Range's existing check that w+h-1 < SCHAR_MAX is sufficient to rule out w*h being overlarge _but_ should be done before w*h is ever computed.
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24
cube.c
24
cube.c
@ -542,12 +542,36 @@ static const char *validate_params(const game_params *params, bool full)
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if (params->solid < 0 || params->solid >= lenof(solids))
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return "Unrecognised solid type";
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if (params->d1 < 0 || params->d2 < 0)
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return "Grid dimensions may not be negative";
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if (solids[params->solid]->order == 4) {
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if (params->d1 <= 1 || params->d2 <= 1)
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return "Both grid dimensions must be greater than one";
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if (params->d2 > INT_MAX / params->d1)
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return "Grid area must not be unreasonably large";
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} else {
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if (params->d1 <= 0 && params->d2 <= 0)
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return "At least one grid dimension must be greater than zero";
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/*
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* Check whether d1^2 + d2^2 + 4 d1 d2 > INT_MAX, without overflow:
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*
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* First check d1^2 doesn't overflow by itself.
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*
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* Then check d2^2 doesn't exceed the remaining space between
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* d1^2 and INT_MAX.
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*
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* If that's all OK then we know both d1 and d2 are
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* individually less than the square root of INT_MAX, so we
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* can safely multiply them and compare against the
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* _remaining_ space.
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*/
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if ((params->d1 > INT_MAX / params->d1) ||
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(params->d2 > (INT_MAX - params->d1*params->d1) / params->d2) ||
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(params->d1*params->d2 > (INT_MAX - params->d1*params->d1 -
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params->d2*params->d2) / params->d2))
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return "Grid area must not be unreasonably large";
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}
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for (i = 0; i < 4; i++)
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