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Add validate_params bounds checks in a few more games.
Ben tells me that his recent work in this area was entirely driven by fuzzing: he added bounds checks in validate_params when the fuzzer had managed to prove that the lack of them allowed something buggy to happen. It seemed worth doing an eyeball-review pass to complement that strategy, so in this commit I've gone through and added a few more checks that restrict the area of the grid to be less than INT_MAX. Notable in this commit: cube.c had to do something complicated because in the triangular-grid modes the area isn't calculated as easily as w*h, and Range's existing check that w+h-1 < SCHAR_MAX is sufficient to rule out w*h being overlarge _but_ should be done before w*h is ever computed.
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2
range.c
2
range.c
@ -911,8 +911,8 @@ static const char *validate_params(const game_params *params, bool full)
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int const w = params->w, h = params->h;
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if (w < 1) return "Error: width is less than 1";
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if (h < 1) return "Error: height is less than 1";
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if (w > SCHAR_MAX - (h - 1)) return "Error: w + h is too big";
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if (w * h < 1) return "Error: size is less than 1";
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if (w + h - 1 > SCHAR_MAX) return "Error: w + h is too big";
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/* I might be unable to store clues in my puzzle_size *grid; */
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if (full) {
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if (w == 2 && h == 2) return "Error: can't create 2x2 puzzles";
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