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Add validate_params bounds checks in a few more games.
Ben tells me that his recent work in this area was entirely driven by fuzzing: he added bounds checks in validate_params when the fuzzer had managed to prove that the lack of them allowed something buggy to happen. It seemed worth doing an eyeball-review pass to complement that strategy, so in this commit I've gone through and added a few more checks that restrict the area of the grid to be less than INT_MAX. Notable in this commit: cube.c had to do something complicated because in the triangular-grid modes the area isn't calculated as easily as w*h, and Range's existing check that w+h-1 < SCHAR_MAX is sufficient to rule out w*h being overlarge _but_ should be done before w*h is ever computed.
This commit is contained in:
24
cube.c
24
cube.c
@ -542,12 +542,36 @@ static const char *validate_params(const game_params *params, bool full)
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if (params->solid < 0 || params->solid >= lenof(solids))
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return "Unrecognised solid type";
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if (params->d1 < 0 || params->d2 < 0)
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return "Grid dimensions may not be negative";
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if (solids[params->solid]->order == 4) {
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if (params->d1 <= 1 || params->d2 <= 1)
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return "Both grid dimensions must be greater than one";
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if (params->d2 > INT_MAX / params->d1)
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return "Grid area must not be unreasonably large";
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} else {
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if (params->d1 <= 0 && params->d2 <= 0)
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return "At least one grid dimension must be greater than zero";
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/*
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* Check whether d1^2 + d2^2 + 4 d1 d2 > INT_MAX, without overflow:
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*
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* First check d1^2 doesn't overflow by itself.
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*
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* Then check d2^2 doesn't exceed the remaining space between
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* d1^2 and INT_MAX.
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*
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* If that's all OK then we know both d1 and d2 are
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* individually less than the square root of INT_MAX, so we
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* can safely multiply them and compare against the
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* _remaining_ space.
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*/
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if ((params->d1 > INT_MAX / params->d1) ||
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(params->d2 > (INT_MAX - params->d1*params->d1) / params->d2) ||
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(params->d1*params->d2 > (INT_MAX - params->d1*params->d1 -
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params->d2*params->d2) / params->d2))
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return "Grid area must not be unreasonably large";
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}
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for (i = 0; i < 4; i++)
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@ -188,6 +188,8 @@ static const char *validate_params(const game_params *params, bool full)
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{
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if (params->w < 1) return "Width must be at least one";
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if (params->h < 1) return "Height must be at least one";
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if (params->w > INT_MAX / params->h)
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return "Width times height must not be unreasonably large";
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return NULL;
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}
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2
range.c
2
range.c
@ -911,8 +911,8 @@ static const char *validate_params(const game_params *params, bool full)
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int const w = params->w, h = params->h;
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if (w < 1) return "Error: width is less than 1";
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if (h < 1) return "Error: height is less than 1";
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if (w > SCHAR_MAX - (h - 1)) return "Error: w + h is too big";
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if (w * h < 1) return "Error: size is less than 1";
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if (w + h - 1 > SCHAR_MAX) return "Error: w + h is too big";
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/* I might be unable to store clues in my puzzle_size *grid; */
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if (full) {
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if (w == 2 && h == 2) return "Error: can't create 2x2 puzzles";
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2
rect.c
2
rect.c
@ -218,6 +218,8 @@ static const char *validate_params(const game_params *params, bool full)
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{
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if (params->w <= 0 || params->h <= 0)
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return "Width and height must both be greater than zero";
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if (params->w > INT_MAX / params->h)
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return "Width times height must not be unreasonably large";
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if (params->w*params->h < 2)
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return "Grid area must be greater than one";
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if (params->expandfactor < 0.0F)
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2
slant.c
2
slant.c
@ -226,6 +226,8 @@ static const char *validate_params(const game_params *params, bool full)
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if (params->w < 2 || params->h < 2)
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return "Width and height must both be at least two";
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if (params->w > INT_MAX / params->h)
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return "Width times height must not be unreasonably large";
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return NULL;
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}
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2
unruly.c
2
unruly.c
@ -286,6 +286,8 @@ static const char *validate_params(const game_params *params, bool full)
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return "Width and height must both be even";
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if (params->w2 < 6 || params->h2 < 6)
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return "Width and height must be at least 6";
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if (params->w2 > INT_MAX / params->h2)
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return "Width times height must not be unreasonably large";
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if (params->unique) {
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static const long A177790[] = {
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/*
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