New mode for Unequal, from James H. In this mode, called 'Adjacent',

the < and > clues are replaced by bars separating every pair of
squares whose contents differ by exactly 1. Unlike standard Unequal,
which presents only a subset of the available clues, in Adjacent the
clues are _all_ present, so you can deduce from the absence of a bar
that the two numbers it would separate are _not_ consecutive.

[originally from svn r8790]
This commit is contained in:
Simon Tatham
2009-12-27 10:01:09 +00:00
parent d54b4c4651
commit b9c22e5cac
2 changed files with 417 additions and 128 deletions

View File

@ -2240,21 +2240,33 @@ tightly-packed islands.
\cfg{winhelp-topic}{games.unequal}
You have a square grid; each square may contain a digit from 1 to
the size of the grid, and some squares have greater-than signs between
the size of the grid, and some squares have clue signs between
them. Your aim is to fully populate the grid with numbers such that:
\b Each row contains only one occurrence of each digit
\b Each column contains only one occurrence of each digit
\b All the greater-than signs are satisfied.
\b All the clue signs are satisfied.
In \q{Trivial} mode (available via the \q{Custom} game type
selector), there are no greater-than signs; the puzzle is to solve
the \i{Latin square} only.
There are two modes for this game, \q{Unequal} and \q{Adjacent}.
At the time of writing, this puzzle is appearing in the Guardian
weekly under the name \q{\i{Futoshiki}}.
In \q{Unequal} mode, the clue signs are greater-than symbols indicating one
square's value is greater than its neighbour's. In this mode not all clues
may be visible, particularly at higher difficulty levels.
In \q{Adjacent} mode, the clue signs are bars indicating
one square's value is numerically adjacent (i.e. one higher or one lower)
than its neighbour. In this mode all clues are always visible: absence of
a bar thus means that a square's value is definitely not numerically adjacent
to that neighbour's.
In \q{Trivial} difficulty level (available via the \q{Custom} game type
selector), there are no greater-than signs in \q{Unequal} mode; the puzzle is
to solve the \i{Latin square} only.
At the time of writing, the \q{Unequal} mode of this puzzle is appearing in the
Guardian weekly under the name \q{\i{Futoshiki}}.
Unequal was contributed to this collection by James Harvey.
@ -2305,6 +2317,10 @@ filled square.
These parameters are available from the \q{Custom...} option on the
\q{Type} menu.
\dt \e{Mode}
\dd Mode of the puzzle (\q{Unequal} or \q{Adjacent})
\dt \e{Size (s*s)}
\dd Size of grid.