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New mode for Unequal, from James H. In this mode, called 'Adjacent',
the < and > clues are replaced by bars separating every pair of squares whose contents differ by exactly 1. Unlike standard Unequal, which presents only a subset of the available clues, in Adjacent the clues are _all_ present, so you can deduce from the absence of a bar that the two numbers it would separate are _not_ consecutive. [originally from svn r8790]
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30
puzzles.but
30
puzzles.but
@ -2240,21 +2240,33 @@ tightly-packed islands.
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\cfg{winhelp-topic}{games.unequal}
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You have a square grid; each square may contain a digit from 1 to
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the size of the grid, and some squares have greater-than signs between
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the size of the grid, and some squares have clue signs between
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them. Your aim is to fully populate the grid with numbers such that:
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\b Each row contains only one occurrence of each digit
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\b Each column contains only one occurrence of each digit
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\b All the greater-than signs are satisfied.
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\b All the clue signs are satisfied.
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In \q{Trivial} mode (available via the \q{Custom} game type
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selector), there are no greater-than signs; the puzzle is to solve
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the \i{Latin square} only.
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There are two modes for this game, \q{Unequal} and \q{Adjacent}.
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At the time of writing, this puzzle is appearing in the Guardian
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weekly under the name \q{\i{Futoshiki}}.
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In \q{Unequal} mode, the clue signs are greater-than symbols indicating one
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square's value is greater than its neighbour's. In this mode not all clues
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may be visible, particularly at higher difficulty levels.
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In \q{Adjacent} mode, the clue signs are bars indicating
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one square's value is numerically adjacent (i.e. one higher or one lower)
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than its neighbour. In this mode all clues are always visible: absence of
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a bar thus means that a square's value is definitely not numerically adjacent
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to that neighbour's.
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In \q{Trivial} difficulty level (available via the \q{Custom} game type
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selector), there are no greater-than signs in \q{Unequal} mode; the puzzle is
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to solve the \i{Latin square} only.
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At the time of writing, the \q{Unequal} mode of this puzzle is appearing in the
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Guardian weekly under the name \q{\i{Futoshiki}}.
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Unequal was contributed to this collection by James Harvey.
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@ -2305,6 +2317,10 @@ filled square.
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These parameters are available from the \q{Custom...} option on the
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\q{Type} menu.
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\dt \e{Mode}
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\dd Mode of the puzzle (\q{Unequal} or \q{Adjacent})
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\dt \e{Size (s*s)}
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\dd Size of grid.
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