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Recompute solutions in Inertia if the user strays from the path.
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committed by
Simon Tatham

parent
bda4a963f4
commit
b9dfef7a12
@ -2032,9 +2032,7 @@ begin on this path. If you then move in that direction, the arrow
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will update to indicate the next direction on the path. You can also
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press Space to automatically move in the direction of the hint
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arrow. If you move in a different direction from the one shown by
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the arrow, the hint arrows will stop appearing because you have
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strayed from the provided path; you can then use \q{Solve} again to
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generate a new path if you want to.
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the arrow, arrows will be shown only if the puzzle is still solvable.
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All the actions described in \k{common-actions} are also available.
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In particular, if you do run into a mine and die, you can use the
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