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synced 2025-04-21 08:01:30 -07:00
Fix `visible' calculation (again).
[originally from svn r4223]
This commit is contained in:
8
rect.c
8
rect.c
@ -1306,12 +1306,12 @@ void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
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if (HRANGE(state,x,y))
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c |= index(state,hedge,x,y);
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if (HRANGE(state,x+1,y))
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c |= index(state,hedge,x+1,y) << 2;
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if (HRANGE(state,x,y+1))
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c |= index(state,hedge,x,y+1) << 2;
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if (VRANGE(state,x,y))
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c |= index(state,vedge,x,y) << 4;
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if (VRANGE(state,x,y+1))
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c |= index(state,vedge,x,y+1) << 6;
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if (VRANGE(state,x+1,y))
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c |= index(state,vedge,x+1,y) << 6;
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c |= index(state,corners,x,y) << 8;
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if (x+1 < state->w)
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c |= index(state,corners,x+1,y) << 10;
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