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Keep a set of preferences in the midend.
This commit introduces a serialisation format for the user preferences stored in game_ui, using the keyword identifiers that get_prefs is required to write into its list of config_item. As a result, the serialisation format looks enough like an ordinary config file that a user could write one by hand. The preferences for the game backend are kept in serialised form in me->be_prefs. The typical use of this is to apply it to a just-created game_ui by calling midend_apply_prefs(), which deserialises the prefs buffer into a list of config_item and passes it to the backend's set_prefs function, overwriting the preference fields (but no others) of the game_ui. This is duly done when creating a new game, when loading a game from a save file, and also when printing a puzzle. To make the latter work, document_add_puzzle now takes a game_ui (and keeps ownership of it afterwards), and passes that to the backend's compute_size and print functions. The backend's own get_prefs and set_prefs functions are wrapped by midend_get_prefs and midend_set_prefs. This is partly as a convenience (it deals with optionally constructing a game_ui specially to call the backend with), but mostly so that there will be a convenient place in the midend to add standard preferences applying across all puzzles. No cross-puzzle preferences are provided yet. There are two external interfaces to all this, and in this commit, neither one is yet called by any frontend: A new pair of midend functions is exposed to the front end, called midend_load_prefs and midend_save_prefs. These have a similar API to midend_serialise and midend_deserialise, taking a read/write function pointer and a context. So front ends that can already load/save a game to a file on disk should find it easy to add a similar set of functions loading/saving user preferences. Secondly, a new value CFG_PREFS is added to the enumeration of configuration dialog types, alongside the ones for the Custom game type, entering a game description and entering a random seed. This should make it easy for frontends to offer a Preferences dialog, because it will operate almost exactly like three dialogs they already handle.
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@ -331,7 +331,7 @@ void midend_timer(midend *me, float tplus);
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struct preset_menu *midend_get_presets(midend *me, int *id_limit);
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int midend_which_preset(midend *me);
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bool midend_wants_statusbar(midend *me);
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enum { CFG_SETTINGS, CFG_SEED, CFG_DESC, CFG_FRONTEND_SPECIFIC };
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enum { CFG_SETTINGS, CFG_SEED, CFG_DESC, CFG_PREFS, CFG_FRONTEND_SPECIFIC };
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config_item *midend_get_config(midend *me, int which, char **wintitle);
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const char *midend_set_config(midend *me, int which, config_item *cfg);
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const char *midend_game_id(midend *me, const char *id);
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@ -352,6 +352,11 @@ void midend_serialise(midend *me,
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const char *midend_deserialise(midend *me,
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bool (*read)(void *ctx, void *buf, int len),
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void *rctx);
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const char *midend_load_prefs(
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midend *me, bool (*read)(void *ctx, void *buf, int len), void *rctx);
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void midend_save_prefs(midend *me,
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void (*write)(void *ctx, const void *buf, int len),
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void *wctx);
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const char *identify_game(char **name,
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bool (*read)(void *ctx, void *buf, int len),
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void *rctx);
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@ -557,7 +562,7 @@ void SHA_Simple(const void *p, int len, unsigned char *output);
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document *document_new(int pw, int ph, float userscale);
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void document_free(document *doc);
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void document_add_puzzle(document *doc, const game *game, game_params *par,
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game_state *st, game_state *st2);
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game_ui *ui, game_state *st, game_state *st2);
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int document_npages(const document *doc);
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void document_begin(const document *doc, drawing *dr);
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void document_end(const document *doc, drawing *dr);
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