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Fix memory leaks in Keen's validate_desc()
Keen uses a DSF to validate its game descriptions and almost always failed to free it, even when the validation succeeded.
This commit is contained in:
11
keen.c
11
keen.c
@ -1310,8 +1310,10 @@ static const char *validate_desc(const game_params *params, const char *desc)
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return ret;
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}
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if (*p != ',')
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if (*p != ',') {
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sfree(dsf);
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return "Expected ',' after block structure description";
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}
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p++;
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/*
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@ -1323,17 +1325,22 @@ static const char *validate_desc(const game_params *params, const char *desc)
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if (*p == 'a' || *p == 'm') {
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/* these clues need no validation */
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} else if (*p == 'd' || *p == 's') {
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if (dsf_size(dsf, i) != 2)
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if (dsf_size(dsf, i) != 2) {
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sfree(dsf);
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return "Subtraction and division blocks must have area 2";
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}
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} else if (!*p) {
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sfree(dsf);
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return "Too few clues for block structure";
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} else {
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sfree(dsf);
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return "Unrecognised clue type";
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}
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p++;
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while (*p && isdigit((unsigned char)*p)) p++;
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}
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}
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sfree(dsf);
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if (*p)
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return "Too many clues for block structure";
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