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synced 2025-04-20 23:51:29 -07:00
Use a dedicated free function to free dsfs.
No functional change: currently, this just wraps the previous sfree call.
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@ -500,7 +500,7 @@ static void free_game(game_state *state)
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sfree(state->flags);
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sfree(state->next);
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sfree(state->prev);
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sfree(state->dsf);
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dsf_free(state->dsf);
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sfree(state->numsi);
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sfree(state);
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}
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