Use a dedicated free function to free dsfs.

No functional change: currently, this just wraps the previous sfree
call.
This commit is contained in:
Simon Tatham
2023-04-20 13:35:58 +01:00
parent 16f997d34c
commit bb561ee3b1
24 changed files with 70 additions and 64 deletions

View File

@ -239,7 +239,7 @@ static struct solver_scratch *solver_scratch_new(int w, int h, int k)
static void solver_scratch_free(struct solver_scratch *sc)
{
sfree(sc->dsf);
dsf_free(sc->dsf);
sfree(sc->size);
sfree(sc->contents);
sfree(sc->disconnect);
@ -615,7 +615,7 @@ static unsigned char *generate(int w, int h, int k, random_state *rs)
retries = k*k; /* reset this counter, and continue */
}
sfree(dsf);
dsf_free(dsf);
} while (m == 0);
sfree(gen_lock);

View File

@ -824,7 +824,7 @@ static void generate_board(int w, int h, int *rtx, int *rty, int *minmoves,
}
}
sfree(dsf);
dsf_free(dsf);
sfree(list);
sfree(tried_merge);
sfree(board2);
@ -2260,7 +2260,7 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
status_bar(dr, statusbuf);
}
sfree(dsf);
dsf_free(dsf);
sfree(board);
}