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Javascript puzzles: switch to a CSS-based drop-down system.
The previous control buttons and dropdowns based on form elements were always a bit ugly: partly in a purely visual sense, and partly because of the nasty bodge I had to do with splitting the usual 'Custom' game type menu item into two (to get round the fact that if an element of a <select> is already selected, browsers won't send an event when it's re-selected). Also, I'm about to want to introduce hierarchical submenus in the Type menu, and <select> doesn't support that at all. So here's a replacement system which does everything by CSS properties, including the popping-up of menus when the mouse moves over their parent menu item. (Thanks to the Internet in general for showing me how that trick is done.)
This commit is contained in:
142
html/jspage.pl
142
html/jspage.pl
@ -63,6 +63,129 @@ EOF
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<meta http-equiv="Content-Type" content="text/html; charset=ASCII" />
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<title>${puzzlename}, ${unfinishedtitlefragment}from Simon Tatham's Portable Puzzle Collection</title>
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<script type="text/javascript" src="${filename}.js"></script>
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<style class="text/css">
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/* Margins and centring on the top-level div for the game menu */
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#gamemenu { margin-top: 0; margin-bottom: 0.5em; text-align: center }
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/* Inside that div, the main menu bar and every submenu inside it is a <ul> */
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#gamemenu ul {
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list-style: none; /* get rid of the normal unordered-list bullets */
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display: inline; /* make top-level menu bar items appear side by side */
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position: relative; /* allow submenus to position themselves near parent */
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margin: 0;
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margin-bottom: 0.5em;
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padding: 0;
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}
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/* Individual menu items are <li> elements within such a <ul> */
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#gamemenu ul li {
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/* Add a little mild text formatting */
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font-weight: bold; font-size: 0.8em;
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/* Line height and padding appropriate to top-level menu items */
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padding-left: 0.75em; padding-right: 0.75em;
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padding-top: 0.2em; padding-bottom: 0.2em;
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margin: 0;
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/* Make top-level menu items appear side by side, not vertically stacked */
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display: inline;
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/* Suppress the text-selection I-beam pointer */
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cursor: default;
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/* Surround each menu item with a border. The left border is removed
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* because it will abut the right border of the previous item. (A rule
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* below will reinstate the left border for the leftmost menu item.) */
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border-left: 0;
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border-right: 1px solid rgba(0,0,0,0.3);
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border-top: 1px solid rgba(0,0,0,0.3);
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border-bottom: 1px solid rgba(0,0,0,0.3);
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}
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#gamemenu ul li.disabled {
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/* Grey out menu items with the "disabled" class */
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color: rgba(0,0,0,0.5);
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}
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#gamemenu ul li:first-of-type {
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/* Reinstate the left border for the leftmost top-level menu item */
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border-left: 1px solid rgba(0,0,0,0.3);
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}
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#gamemenu ul li:hover {
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/* When the mouse is over a menu item, highlight it */
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background: rgba(0,0,0,0.3);
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/* Set position:relative, so that if this item has a submenu it can
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* position itself relative to the parent item. */
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position: relative;
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}
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#gamemenu ul li.disabled:hover {
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/* Disabled menu items don't get a highlight on mouse hover */
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background: inherit;
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}
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#gamemenu ul ul {
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/* Second-level menus and below are not displayed by default */
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display: none;
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/* When they are displayed, they are positioned immediately below
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* their parent <li>, and with the left edge aligning */
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position: absolute;
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top: 100%;
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left: 0;
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/* We must specify an explicit background colour for submenus, because
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* they must be opaque (don't want other page contents showing through
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* them). */
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background: white;
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/* And make sure they appear in front. */
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z-index: 1;
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}
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#gamemenu ul ul.left {
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/* A second-level menu with class "left" aligns its right edge with
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* its parent, rather than its left edge */
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left: inherit; right: 0;
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}
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/* Menu items in second-level menus and below */
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#gamemenu ul ul li {
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/* Go back to vertical stacking, for drop-down submenus */
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display: block;
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/* Inhibit wrapping, so the submenu will expand its width as needed. */
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white-space: nowrap;
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/* Override the text-align:center from above */
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text-align: left;
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/* Don't make the text any smaller than the previous level of menu */
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font-size: 100%;
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/* This time it's the top border that we omit on all but the first
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* element in the submenu, since now they're vertically stacked */
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border-left: 1px solid rgba(0,0,0,0.3);
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border-right: 1px solid rgba(0,0,0,0.3);
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border-top: 0;
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border-bottom: 1px solid rgba(0,0,0,0.3);
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}
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#gamemenu ul ul li:first-of-type {
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/* Reinstate top border for first item in a submenu */
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border-top: 1px solid rgba(0,0,0,0.3);
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}
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#gamemenu ul ul ul {
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/* Third-level submenus are drawn to the side of their parent menu
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* item, not below it */
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top: 0; left: 100%;
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}
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#gamemenu ul ul ul.left {
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/* A submenu with class "left" goes to the left of its parent,
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* not the right */
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left: inherit; right: 100%;
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}
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#gamemenu ul li:hover > ul {
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/* Last but by no means least, the all-important line that makes
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* submenus be displayed! Any <ul> whose parent <li> is being
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* hovered over gets display:block overriding the display:none
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* from above. */
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display: block;
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}
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</style>
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</head>
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<body onLoad="initPuzzle();">
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<h1 align=center>${puzzlename}</h1>
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@ -73,16 +196,15 @@ ${unfinishedpara}
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<hr>
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<div id="puzzle" style="display: none">
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<p align=center>
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<input type="button" id="new" value="New game">
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<input type="button" id="restart" value="Restart game">
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<input type="button" id="undo" value="Undo move">
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<input type="button" id="redo" value="Redo move">
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<input type="button" id="solve" value="Solve game">
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<input type="button" id="specific" value="Enter game ID">
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<input type="button" id="random" value="Enter random seed">
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<select id="gametype"></select>
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</p>
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<div id="gamemenu"><ul><li id="new">New game</li
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><li id="restart">Restart game</li
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><li id="undo">Undo move</li
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><li id="redo">Redo move</li
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><li id="solve">Solve game</li
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><li id="specific">Enter game ID</li
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><li id="random">Enter random seed</li
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><li>Select game type<ul id="gametype" class="left"></ul></li
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></ul></div>
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<div align=center>
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<div id="resizable" style="position:relative; left:0; top:0">
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<canvas style="display: block" id="puzzlecanvas" width="1px" height="1px" tabindex="1">
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