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Improve connectedness-error highlighting in Singles.
Using exactly the same policy as I did for Range the other day: if multiple regions exist, then one is taken to be canonical and all the others are marked as errors. [originally from svn r10233]
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32
singles.c
32
singles.c
@ -535,16 +535,28 @@ static int check_complete(game_state *state, unsigned flags)
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for (y = 0; y < h; y++) /* check rows from (0,y) */
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error += check_rowcol(state, y*w, 1, w, flags);
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/* mark (all) white regions as an error if there is more than one.
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* may want to make this less in-your-face (by only marking
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* the smallest region as an error, for example -- but what if we
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* have two regions of identical size?) */
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for (i = 0; i < state->n; i++) {
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if (!(state->flags[i] & F_BLACK) &&
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dsf_size(dsf, i) < nwhite) {
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error += 1;
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if (flags & CC_MARK_ERRORS)
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state->flags[i] |= F_ERROR;
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/* If there's more than one white region, pick the largest one to
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* be the canonical one (arbitrarily tie-breaking towards lower
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* array indices), and mark all the others as erroneous. */
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{
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int largest = 0, canonical = -1;
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for (i = 0; i < state->n; i++)
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if (!(state->flags[i] & F_BLACK)) {
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int size = dsf_size(dsf, i);
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if (largest < size) {
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largest = size;
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canonical = i;
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}
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}
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if (largest < nwhite) {
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for (i = 0; i < state->n; i++)
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if (!(state->flags[i] & F_BLACK) &&
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dsf_canonify(dsf, i) != canonical) {
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error += 1;
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if (flags & CC_MARK_ERRORS)
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state->flags[i] |= F_ERROR;
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}
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}
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}
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