Improve connectedness-error highlighting in Singles.

Using exactly the same policy as I did for Range the other day: if
multiple regions exist, then one is taken to be canonical and all the
others are marked as errors.

[originally from svn r10233]
This commit is contained in:
Simon Tatham
2014-09-21 15:33:01 +00:00
parent ac6fd11dda
commit bc930a1214

View File

@ -535,16 +535,28 @@ static int check_complete(game_state *state, unsigned flags)
for (y = 0; y < h; y++) /* check rows from (0,y) */
error += check_rowcol(state, y*w, 1, w, flags);
/* mark (all) white regions as an error if there is more than one.
* may want to make this less in-your-face (by only marking
* the smallest region as an error, for example -- but what if we
* have two regions of identical size?) */
for (i = 0; i < state->n; i++) {
if (!(state->flags[i] & F_BLACK) &&
dsf_size(dsf, i) < nwhite) {
error += 1;
if (flags & CC_MARK_ERRORS)
state->flags[i] |= F_ERROR;
/* If there's more than one white region, pick the largest one to
* be the canonical one (arbitrarily tie-breaking towards lower
* array indices), and mark all the others as erroneous. */
{
int largest = 0, canonical = -1;
for (i = 0; i < state->n; i++)
if (!(state->flags[i] & F_BLACK)) {
int size = dsf_size(dsf, i);
if (largest < size) {
largest = size;
canonical = i;
}
}
if (largest < nwhite) {
for (i = 0; i < state->n; i++)
if (!(state->flags[i] & F_BLACK) &&
dsf_canonify(dsf, i) != canonical) {
error += 1;
if (flags & CC_MARK_ERRORS)
state->flags[i] |= F_ERROR;
}
}
}