mirror of
git://git.tartarus.org/simon/puzzles.git
synced 2025-04-21 16:05:44 -07:00
Implemented the configurable dialog box mechanism, allowing custom
game sizes and entering of specific game IDs. I think this is now a plausibly usable port, even if still by no means _finished_. [originally from svn r5182]
This commit is contained in:
489
osx.m
489
osx.m
@ -5,9 +5,6 @@
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*
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* - status bar support.
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*
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* - configurability. Will no doubt involve learning all about the
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* dialog control side of Cocoa.
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*
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* - not sure what I should be doing about default window
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* placement. Centring new windows is a bit feeble, but what's
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* better? Is there a standard way to tell the OS "here's the
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@ -46,10 +43,24 @@
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*
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* - Can we arrange for a pop-up menu from the Dock icon which
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* launches specific games, perhaps?
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*
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* + apparently we can; see the NSApplication method
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* `applicationDockMenu:'. Good good. Do so.
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*
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* - Why are the right and bottom edges of the Pattern grid one
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* pixel thinner than they should be?
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*
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* - Should we _return_ to a game configuration sheet once an
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* error is reported by midend_set_config, to allow the user to
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* correct the one faulty input and keep the other five OK ones?
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* The Apple `one sheet at a time' restriction would require me
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* to do this by closing the config sheet, opening the alert
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* sheet, and then reopening the config sheet when the alert is
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* closed; and the human interface types, who presumably
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* invented the one-sheet-at-a-time rule for good reasons, might
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* look with disfavour on me trying to get round them to fake a
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* nested sheet. On the other hand I think there are good
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* practical reasons for wanting it that way. Uncertain.
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*
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* Grotty implementation details that could probably be improved:
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*
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* - I am _utterly_ unconvinced that NSImageView was the right way
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@ -133,6 +144,77 @@ NSMenu *typemenu;
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}
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@end
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/* ----------------------------------------------------------------------
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* Utility routines for constructing OS X menus.
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*/
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NSMenu *newmenu(const char *title)
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{
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return [[[NSMenu allocWithZone:[NSMenu menuZone]]
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initWithTitle:[NSString stringWithCString:title]]
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autorelease];
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}
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NSMenu *newsubmenu(NSMenu *parent, const char *title)
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{
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NSMenuItem *item;
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NSMenu *child;
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item = [[[NSMenuItem allocWithZone:[NSMenu menuZone]]
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initWithTitle:[NSString stringWithCString:title]
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action:NULL
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keyEquivalent:@""]
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autorelease];
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child = newmenu(title);
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[item setEnabled:YES];
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[item setSubmenu:child];
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[parent addItem:item];
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return child;
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}
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id initnewitem(NSMenuItem *item, NSMenu *parent, const char *title,
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const char *key, id target, SEL action)
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{
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unsigned mask = NSCommandKeyMask;
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if (key[strcspn(key, "-")]) {
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while (*key && *key != '-') {
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int c = tolower((unsigned char)*key);
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if (c == 's') {
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mask |= NSShiftKeyMask;
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} else if (c == 'o' || c == 'a') {
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mask |= NSAlternateKeyMask;
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}
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key++;
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}
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if (*key)
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key++;
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}
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item = [[item initWithTitle:[NSString stringWithCString:title]
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action:NULL
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keyEquivalent:[NSString stringWithCString:key]]
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autorelease];
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if (*key)
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[item setKeyEquivalentModifierMask: mask];
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[item setEnabled:YES];
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[item setTarget:target];
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[item setAction:action];
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[parent addItem:item];
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return item;
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}
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NSMenuItem *newitem(NSMenu *parent, char *title, char *key,
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id target, SEL action)
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{
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return initnewitem([NSMenuItem allocWithZone:[NSMenu menuZone]],
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parent, title, key, target, action);
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}
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/* ----------------------------------------------------------------------
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* The front end presented to midend.c.
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*
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@ -179,6 +261,11 @@ struct frontend {
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struct frontend fe;
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struct timeval last_time;
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NSTimer *timer;
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NSWindow *sheet;
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config_item *cfg;
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int cfg_which;
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NSView **cfg_controls;
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int cfg_ncontrols;
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}
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- (id)initWithGame:(const game *)g;
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- dealloc;
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@ -305,7 +392,7 @@ struct frontend {
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styleMask:(NSTitledWindowMask | NSMiniaturizableWindowMask |
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NSClosableWindowMask)
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backing:NSBackingStoreBuffered
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defer:true];
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defer:YES];
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[self setTitle:[NSString stringWithCString:ourgame->name]];
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{
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@ -509,6 +596,327 @@ struct frontend {
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[self resizeForNewGameParams];
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}
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- (void)startConfigureSheet:(int)which
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{
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NSButton *ok, *cancel;
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int actw, acth, leftw, rightw, totalw, h, thish, y;
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int k;
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NSRect rect, tmprect;
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const int SPACING = 16;
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char *title;
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config_item *i;
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int cfg_controlsize;
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NSTextField *tf;
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NSButton *b;
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NSPopUpButton *pb;
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assert(sheet == NULL);
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/*
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* Every control we create here is going to have this size
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* until we tell it to calculate a better one.
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*/
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tmprect = NSMakeRect(0, 0, 100, 50);
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/*
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* Set up OK and Cancel buttons. (Actually, MacOS doesn't seem
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* to be fond of generic OK and Cancel wording, so I'm going to
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* rename them to something nicer.)
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*/
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actw = acth = 0;
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cancel = [[NSButton alloc] initWithFrame:tmprect];
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[cancel setBezelStyle:NSRoundedBezelStyle];
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[cancel setTitle:@"Abandon"];
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[cancel setTarget:self];
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[cancel setKeyEquivalent:@"\033"];
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[cancel setAction:@selector(sheetCancelButton:)];
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[cancel sizeToFit];
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rect = [cancel frame];
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if (actw < rect.size.width) actw = rect.size.width;
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if (acth < rect.size.height) acth = rect.size.height;
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ok = [[NSButton alloc] initWithFrame:tmprect];
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[ok setBezelStyle:NSRoundedBezelStyle];
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[ok setTitle:@"Accept"];
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[ok setTarget:self];
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[ok setKeyEquivalent:@"\r"];
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[ok setAction:@selector(sheetOKButton:)];
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[ok sizeToFit];
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rect = [ok frame];
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if (actw < rect.size.width) actw = rect.size.width;
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if (acth < rect.size.height) acth = rect.size.height;
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totalw = SPACING + 2 * actw;
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h = 2 * SPACING + acth;
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/*
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* Now fetch the midend config data and go through it creating
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* controls.
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*/
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cfg = midend_get_config(me, which, &title);
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sfree(title); /* FIXME: should we use this somehow? */
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cfg_which = which;
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cfg_ncontrols = cfg_controlsize = 0;
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cfg_controls = NULL;
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leftw = rightw = 0;
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for (i = cfg; i->type != C_END; i++) {
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if (cfg_controlsize < cfg_ncontrols + 5) {
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cfg_controlsize = cfg_ncontrols + 32;
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cfg_controls = sresize(cfg_controls, cfg_controlsize, NSView *);
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}
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thish = 0;
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switch (i->type) {
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case C_STRING:
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/*
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* Two NSTextFields, one being a label and the other
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* being an edit box.
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*/
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tf = [[NSTextField alloc] initWithFrame:tmprect];
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[tf setEditable:NO];
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[tf setSelectable:NO];
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[tf setBordered:NO];
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[tf setDrawsBackground:NO];
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[[tf cell] setTitle:[NSString stringWithCString:i->name]];
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[tf sizeToFit];
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rect = [tf frame];
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if (thish < rect.size.height + 1) thish = rect.size.height + 1;
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if (leftw < rect.size.width + 1) leftw = rect.size.width + 1;
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cfg_controls[cfg_ncontrols++] = tf;
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/* We impose a minimum width on editable NSTextFields to
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* stop them looking _completely_ silly. */
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if (rightw < 75) rightw = 75;
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tf = [[NSTextField alloc] initWithFrame:tmprect];
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[tf setEditable:YES];
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[tf setSelectable:YES];
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[tf setBordered:YES];
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[[tf cell] setTitle:[NSString stringWithCString:i->sval]];
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[tf sizeToFit];
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rect = [tf frame];
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if (thish < rect.size.height + 1) thish = rect.size.height + 1;
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if (rightw < rect.size.width + 1) rightw = rect.size.width + 1;
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cfg_controls[cfg_ncontrols++] = tf;
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break;
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case C_BOOLEAN:
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/*
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* A checkbox is an NSButton with a type of
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* NSSwitchButton.
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*/
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b = [[NSButton alloc] initWithFrame:tmprect];
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[b setBezelStyle:NSRoundedBezelStyle];
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[b setButtonType:NSSwitchButton];
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[b setTitle:[NSString stringWithCString:i->name]];
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[b sizeToFit];
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[b setState:(i->ival ? NSOnState : NSOffState)];
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rect = [b frame];
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if (totalw < rect.size.width + 1) totalw = rect.size.width + 1;
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if (thish < rect.size.height + 1) thish = rect.size.height + 1;
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cfg_controls[cfg_ncontrols++] = b;
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break;
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case C_CHOICES:
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/*
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* A pop-up menu control is an NSPopUpButton, which
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* takes an embedded NSMenu. We also need an
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* NSTextField to act as a label.
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*/
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tf = [[NSTextField alloc] initWithFrame:tmprect];
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[tf setEditable:NO];
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[tf setSelectable:NO];
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[tf setBordered:NO];
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[tf setDrawsBackground:NO];
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[[tf cell] setTitle:[NSString stringWithCString:i->name]];
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[tf sizeToFit];
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rect = [tf frame];
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if (thish < rect.size.height + 1) thish = rect.size.height + 1;
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if (leftw < rect.size.width + 1) leftw = rect.size.width + 1;
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cfg_controls[cfg_ncontrols++] = tf;
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pb = [[NSPopUpButton alloc] initWithFrame:tmprect pullsDown:NO];
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[pb setBezelStyle:NSRoundedBezelStyle];
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{
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char c, *p;
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p = i->sval;
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c = *p++;
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while (*p) {
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char *q;
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q = p;
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while (*p && *p != c) p++;
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[pb addItemWithTitle:[NSString stringWithCString:q
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length:p-q]];
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if (*p) p++;
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}
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}
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[pb selectItemAtIndex:i->ival];
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[pb sizeToFit];
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rect = [pb frame];
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if (rightw < rect.size.width + 1) rightw = rect.size.width + 1;
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if (thish < rect.size.height + 1) thish = rect.size.height + 1;
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cfg_controls[cfg_ncontrols++] = pb;
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break;
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}
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h += SPACING + thish;
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}
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if (totalw < leftw + SPACING + rightw)
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totalw = leftw + SPACING + rightw;
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if (totalw > leftw + SPACING + rightw) {
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int excess = totalw - (leftw + SPACING + rightw);
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int leftexcess = leftw * excess / (leftw + rightw);
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int rightexcess = excess - leftexcess;
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leftw += leftexcess;
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rightw += rightexcess;
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}
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/*
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* Now go through the list again, setting the final position
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* for each control.
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*/
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k = 0;
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y = h;
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for (i = cfg; i->type != C_END; i++) {
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y -= SPACING;
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thish = 0;
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switch (i->type) {
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case C_STRING:
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case C_CHOICES:
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/*
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* These two are treated identically, since both expect
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* a control on the left and another on the right.
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*/
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rect = [cfg_controls[k] frame];
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if (thish < rect.size.height + 1)
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thish = rect.size.height + 1;
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rect = [cfg_controls[k+1] frame];
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if (thish < rect.size.height + 1)
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thish = rect.size.height + 1;
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rect = [cfg_controls[k] frame];
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rect.origin.y = y - thish/2 - rect.size.height/2;
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rect.origin.x = SPACING;
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rect.size.width = leftw;
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[cfg_controls[k] setFrame:rect];
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rect = [cfg_controls[k+1] frame];
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rect.origin.y = y - thish/2 - rect.size.height/2;
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rect.origin.x = 2 * SPACING + leftw;
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rect.size.width = rightw;
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[cfg_controls[k+1] setFrame:rect];
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k += 2;
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break;
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case C_BOOLEAN:
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rect = [cfg_controls[k] frame];
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if (thish < rect.size.height + 1)
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thish = rect.size.height + 1;
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rect.origin.y = y - thish/2 - rect.size.height/2;
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rect.origin.x = SPACING;
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rect.size.width = totalw;
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[cfg_controls[k] setFrame:rect];
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k++;
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break;
|
||||
}
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y -= thish;
|
||||
}
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||||
|
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assert(k == cfg_ncontrols);
|
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|
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[cancel setFrame:NSMakeRect(SPACING+totalw/4-actw/2, SPACING, actw, acth)];
|
||||
[ok setFrame:NSMakeRect(SPACING+3*totalw/4-actw/2, SPACING, actw, acth)];
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sheet = [[NSWindow alloc]
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initWithContentRect:NSMakeRect(0,0,totalw + 2*SPACING,h)
|
||||
styleMask:NSTitledWindowMask | NSClosableWindowMask
|
||||
backing:NSBackingStoreBuffered
|
||||
defer:YES];
|
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|
||||
[[sheet contentView] addSubview:cancel];
|
||||
[[sheet contentView] addSubview:ok];
|
||||
|
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for (k = 0; k < cfg_ncontrols; k++)
|
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[[sheet contentView] addSubview:cfg_controls[k]];
|
||||
|
||||
[NSApp beginSheet:sheet modalForWindow:self
|
||||
modalDelegate:nil didEndSelector:nil contextInfo:nil];
|
||||
}
|
||||
|
||||
- (void)specificGame:(id)sender
|
||||
{
|
||||
[self startConfigureSheet:CFG_SEED];
|
||||
}
|
||||
|
||||
- (void)customGameType:(id)sender
|
||||
{
|
||||
[self startConfigureSheet:CFG_SETTINGS];
|
||||
}
|
||||
|
||||
- (void)sheetEndWithStatus:(BOOL)update
|
||||
{
|
||||
assert(sheet != NULL);
|
||||
[NSApp endSheet:sheet];
|
||||
[sheet orderOut:self];
|
||||
sheet = NULL;
|
||||
if (update) {
|
||||
int k;
|
||||
config_item *i;
|
||||
char *error;
|
||||
|
||||
k = 0;
|
||||
for (i = cfg; i->type != C_END; i++) {
|
||||
switch (i->type) {
|
||||
case C_STRING:
|
||||
sfree(i->sval);
|
||||
i->sval = dupstr([[[(id)cfg_controls[k+1] cell]
|
||||
title] cString]);
|
||||
k += 2;
|
||||
break;
|
||||
case C_BOOLEAN:
|
||||
i->ival = [(id)cfg_controls[k] state] == NSOnState;
|
||||
k++;
|
||||
break;
|
||||
case C_CHOICES:
|
||||
i->ival = [(id)cfg_controls[k+1] indexOfSelectedItem];
|
||||
k += 2;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
error = midend_set_config(me, cfg_which, cfg);
|
||||
if (error) {
|
||||
NSAlert *alert = [[[NSAlert alloc] init] autorelease];
|
||||
[alert addButtonWithTitle:@"OK"];
|
||||
[alert setInformativeText:[NSString stringWithCString:error]];
|
||||
[alert beginSheetModalForWindow:self modalDelegate:nil
|
||||
didEndSelector:nil contextInfo:nil];
|
||||
} else {
|
||||
midend_new_game(me);
|
||||
[self resizeForNewGameParams];
|
||||
}
|
||||
}
|
||||
sfree(cfg_controls);
|
||||
cfg_controls = NULL;
|
||||
}
|
||||
- (void)sheetOKButton:(id)sender
|
||||
{
|
||||
[self sheetEndWithStatus:YES];
|
||||
}
|
||||
- (void)sheetCancelButton:(id)sender
|
||||
{
|
||||
[self sheetEndWithStatus:NO];
|
||||
}
|
||||
|
||||
@end
|
||||
|
||||
/*
|
||||
@ -639,77 +1047,6 @@ void activate_timer(frontend *fe)
|
||||
[fe->window activateTimer];
|
||||
}
|
||||
|
||||
/* ----------------------------------------------------------------------
|
||||
* Utility routines for constructing OS X menus.
|
||||
*/
|
||||
|
||||
NSMenu *newmenu(const char *title)
|
||||
{
|
||||
return [[[NSMenu allocWithZone:[NSMenu menuZone]]
|
||||
initWithTitle:[NSString stringWithCString:title]]
|
||||
autorelease];
|
||||
}
|
||||
|
||||
NSMenu *newsubmenu(NSMenu *parent, const char *title)
|
||||
{
|
||||
NSMenuItem *item;
|
||||
NSMenu *child;
|
||||
|
||||
item = [[[NSMenuItem allocWithZone:[NSMenu menuZone]]
|
||||
initWithTitle:[NSString stringWithCString:title]
|
||||
action:NULL
|
||||
keyEquivalent:@""]
|
||||
autorelease];
|
||||
child = newmenu(title);
|
||||
[item setEnabled:YES];
|
||||
[item setSubmenu:child];
|
||||
[parent addItem:item];
|
||||
return child;
|
||||
}
|
||||
|
||||
id initnewitem(NSMenuItem *item, NSMenu *parent, const char *title,
|
||||
const char *key, id target, SEL action)
|
||||
{
|
||||
unsigned mask = NSCommandKeyMask;
|
||||
|
||||
if (key[strcspn(key, "-")]) {
|
||||
while (*key && *key != '-') {
|
||||
int c = tolower((unsigned char)*key);
|
||||
if (c == 's') {
|
||||
mask |= NSShiftKeyMask;
|
||||
} else if (c == 'o' || c == 'a') {
|
||||
mask |= NSAlternateKeyMask;
|
||||
}
|
||||
key++;
|
||||
}
|
||||
if (*key)
|
||||
key++;
|
||||
}
|
||||
|
||||
item = [[item initWithTitle:[NSString stringWithCString:title]
|
||||
action:NULL
|
||||
keyEquivalent:[NSString stringWithCString:key]]
|
||||
autorelease];
|
||||
|
||||
if (*key)
|
||||
[item setKeyEquivalentModifierMask: mask];
|
||||
|
||||
[item setEnabled:YES];
|
||||
[item setTarget:target];
|
||||
[item setAction:action];
|
||||
|
||||
[parent addItem:item];
|
||||
|
||||
return item;
|
||||
}
|
||||
|
||||
NSMenuItem *newitem(NSMenu *parent, char *title, char *key,
|
||||
id target, SEL action)
|
||||
{
|
||||
return initnewitem([NSMenuItem allocWithZone:[NSMenu menuZone]],
|
||||
parent, title, key, target, action);
|
||||
}
|
||||
|
||||
/* ----------------------------------------------------------------------
|
||||
* AppController: the object which receives the messages from all
|
||||
* menu selections that aren't standard OS X functions.
|
||||
|
Reference in New Issue
Block a user