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Forbid impossible moves in Bridges
Specifically, a bridge or a non-bridge must connect two islands that differ in precisely one co-ordinate. Without this, a save file that tries to connect or disconnect two non-orthogonal islands will cause "island_join: Assertion `!"island_join: islands not orthogonal."' failed." Here's a save file demonstrating the problem: SAVEFILE:41:Simon Tatham's Portable Puzzle Collection VERSION :1:1 GAME :7:Bridges PARAMS :13:3x3i30e10m2d0 CPARAMS :13:3x3i30e10m2d0 DESC :6:b1c1a2 NSTATES :1:2 STATEPOS:1:2 MOVE :10:L0,2,2,0,1
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@ -2571,6 +2571,8 @@ static game_state *execute_move(const game_state *state, const char *move)
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goto badmove;
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if (!INGRID(ret, x1, y1) || !INGRID(ret, x2, y2))
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goto badmove;
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/* Precisely one co-ordinate must differ between islands. */
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if ((x1 != x2) + (y1 != y2) != 1) goto badmove;
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is1 = INDEX(ret, gridi, x1, y1);
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is2 = INDEX(ret, gridi, x2, y2);
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if (!is1 || !is2) goto badmove;
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@ -2582,6 +2584,7 @@ static game_state *execute_move(const game_state *state, const char *move)
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goto badmove;
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if (!INGRID(ret, x1, y1) || !INGRID(ret, x2, y2))
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goto badmove;
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if ((x1 != x2) + (y1 != y2) != 1) goto badmove;
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is1 = INDEX(ret, gridi, x1, y1);
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is2 = INDEX(ret, gridi, x2, y2);
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if (!is1 || !is2) goto badmove;
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