diff --git a/icons/Makefile b/icons/Makefile index e5720e8..612b93c 100644 --- a/icons/Makefile +++ b/icons/Makefile @@ -27,6 +27,10 @@ RC = $(patsubst %,%.rc,$(PUZZLES)) BIN = ../ PIC = ./ +# Work around newer ImageMagick unilaterally distorting colours when +# converting to PNG. +CSP = -set colorspace RGB + base: $(BASE) web: $(WEB) pngicons: $(P48D24) $(P32D24) $(P16D24) @@ -93,7 +97,7 @@ $(IBASE): %-ibase.png: %-base.png # seems to work better than reducing it in 24 bits and then # dithering. $(IBASE4): %-ibase4.png: %-ibase.png - convert -colors 16 +dither -map $(PIC)win16pal.xpm $^ $@ + convert -colors 16 +dither $(CSP) -map $(PIC)win16pal.xpm $^ $@ # Build the 24-bit PNGs for the icons, at three sizes. $(P48D24): %-48d24.png: %-ibase.png @@ -115,15 +119,15 @@ $(P48D8) $(P32D8) $(P16D8): %d8.png: %d24.png # much...) $(P48D4): %-48d4.png: %-ibase4.png $(PIC)square.pl 48 1 $^ $@-tmp2.png - convert -colors 16 -map $(PIC)win16pal.xpm $@-tmp2.png $@ + convert -colors 16 $(CSP) -map $(PIC)win16pal.xpm $@-tmp2.png $@ rm -f $@-tmp2.png $(P32D4): %-32d4.png: %-ibase.png $(PIC)square.pl 32 1 $^ $@-tmp2.png - convert -colors 16 -map $(PIC)win16pal.xpm $@-tmp2.png $@ + convert -colors 16 $(CSP) -map $(PIC)win16pal.xpm $@-tmp2.png $@ rm -f $@-tmp2.png $(P16D4): %-16d4.png: %-ibase.png $(PIC)square.pl 16 1 $^ $@-tmp2.png - convert -colors 16 -map $(PIC)win16pal.xpm $@-tmp2.png $@ + convert -colors 16 $(CSP) -map $(PIC)win16pal.xpm $@-tmp2.png $@ rm -f $@-tmp2.png # Build the actual Windows icons themselves, by feeding all those