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Limit width and height to SHRT_MAX in Mines
Mines' "struct set" stores co-ordinates within the grid in a pair of shorts, which leads to very bad behaviour (including heap-based buffer overruns) if the grid is bigger than SHRT_MAX in either dimension. So now we don't allow that. The overrun can be demonstrated by loading this save file, though the precise crash is quite variable. In particular, you seem to get better crashes if the file doesn't have a trailing newline. SAVEFILE:41:Simon Tatham's Portable Puzzle Collection PARAMS :5:06000 CPARAMS :7:6x60000 NSTATES :1:3 STATEPOS:1:2 MOVE :5:C0,00 GAME :5:Mines DESC :22:r8,u,00000000000000000 MOVE ::
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2
mines.c
2
mines.c
@ -263,6 +263,8 @@ static const char *validate_params(const game_params *params, bool full)
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return "Width and height must both be greater than two";
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return "Width and height must both be greater than two";
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if (params->w < 1 || params->h < 1)
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if (params->w < 1 || params->h < 1)
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return "Width and height must both be at least one";
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return "Width and height must both be at least one";
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if (params->w > SHRT_MAX || params->h > SHRT_MAX)
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return "Neither width nor height may be unreasonably large";
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if (params->w > INT_MAX / params->h)
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if (params->w > INT_MAX / params->h)
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return "Width times height must not be unreasonably large";
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return "Width times height must not be unreasonably large";
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if (params->n < 0)
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if (params->n < 0)
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