Ahem. The `Solve' option in orientable Twiddle needs to correct the

orientations as well as the order!

[originally from svn r5733]
This commit is contained in:
Simon Tatham
2005-05-02 13:22:25 +00:00
parent d8cc157c55
commit c2273f2718

View File

@ -479,6 +479,7 @@ static game_state *solve_game(game_state *state, game_aux_info *aux,
char **error) char **error)
{ {
game_state *ret = dup_game(state); game_state *ret = dup_game(state);
int i;
/* /*
* Simply replace the grid with a solved one. For this game, * Simply replace the grid with a solved one. For this game,
@ -488,6 +489,8 @@ static game_state *solve_game(game_state *state, game_aux_info *aux,
* which to practise manoeuvres. * which to practise manoeuvres.
*/ */
qsort(ret->grid, ret->w*ret->h, sizeof(int), compare_int); qsort(ret->grid, ret->w*ret->h, sizeof(int), compare_int);
for (i = 0; i < ret->w*ret->h; i++)
ret->grid[i] &= ~3;
ret->used_solve = ret->just_used_solve = TRUE; ret->used_solve = ret->just_used_solve = TRUE;
ret->completed = ret->movecount; ret->completed = ret->movecount;