Document hard mode in Slant, and also fix an obvious memory

management error in game_configure().

[originally from svn r6169]
This commit is contained in:
Simon Tatham
2005-08-06 10:38:34 +00:00
parent 98a9f06a67
commit c3d1982dcb
2 changed files with 12 additions and 1 deletions

View File

@ -1485,6 +1485,17 @@ These parameters are available from the \q{Custom...} option on the
\dd Size of grid in squares.
\dt \e{Difficulty}
\dd Controls the difficulty of the generated puzzle. At Hard level,
you are required to do deductions based on knowledge of
\e{relationships} between squares rather than always being able to
deduce the exact contents of one square at a time. (For example, you
might know that two squares slant in the same direction, even if you
don't yet know what that direction is, and this might enable you to
deduce something about still other squares.) Even at Hard level,
guesswork and backtracking should never be necessary.
\C{lightup} \i{Light Up}

View File

@ -171,7 +171,7 @@ static config_item *game_configure(game_params *params)
config_item *ret;
char buf[80];
ret = snewn(2, config_item);
ret = snewn(4, config_item);
ret[0].name = "Width";
ret[0].type = C_STRING;