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Add a new midend function to reset the tile size to the puzzle's
default (but still counting the <puzzle>_TILESIZE user preference environment variables, where available). [originally from svn r9820]
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@ -232,6 +232,7 @@ const game *midend_which_game(midend *me);
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void midend_set_params(midend *me, game_params *params);
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game_params *midend_get_params(midend *me);
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void midend_size(midend *me, int *x, int *y, int user_size);
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void midend_reset_tilesize(midend *me);
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void midend_new_game(midend *me);
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void midend_restart_game(midend *me);
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void midend_stop_anim(midend *me);
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