Terribly cunning approach to making the pencil marks look nicer,

thanks to Gareth.

[originally from svn r6248]
This commit is contained in:
Simon Tatham
2005-08-31 17:34:47 +00:00
parent 7b08221952
commit c70312f8a8

11
map.c
View File

@ -7,7 +7,6 @@
*
* - clue marking
* - better four-colouring algorithm?
* - can we make the pencil marks look nicer?
* - ability to drag a set of pencil marks?
*/
@ -2635,7 +2634,9 @@ static void draw_square(drawing *dr, game_drawstate *ds,
xo < 2 ? LE : RE);
ee = map->map[e * wh + y*w+x];
c = (yo & 1) * 2 + (xo & 1);
if (xo != (yo * 2 + 1) % 5)
continue;
c = yo;
if (!(pencil & ((ee == te ? PENCIL_T_BASE : PENCIL_B_BASE) << c)))
continue;
@ -2647,9 +2648,9 @@ static void draw_square(drawing *dr, game_drawstate *ds,
(map->map[TE * wh + y*w+x] != map->map[RE * wh + y*w+x]))
continue; /* avoid BL-TR diagonal line */
draw_rect(dr, COORD(x) + (5*xo+1)*TILESIZE/20,
COORD(y) + (5*yo+1)*TILESIZE/20,
4*TILESIZE/20, 4*TILESIZE/20, COL_0 + c);
draw_circle(dr, COORD(x) + (xo+1)*TILESIZE/5,
COORD(y) + (yo+1)*TILESIZE/5,
TILESIZE/8, COL_0 + c, COL_0 + c);
}
/*