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synced 2025-04-20 15:41:30 -07:00
Fix some unused-variable warnings.
A test-build with a modern clang points out a number of 'set but not used' variables, which clang seems to have got better at recently. In cases where there's conditioned-out or commented-out code using the variable, I've left it in and added a warning-suppressing cast to void. Otherwise I've just deleted the variables.
This commit is contained in:
6
undead.c
6
undead.c
@ -976,7 +976,7 @@ static int path_cmp(const void *a, const void *b) {
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static char *new_game_desc(const game_params *params, random_state *rs,
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char **aux, bool interactive) {
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int i,count,c,w,h,r,p,g;
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int count,c,w,h,r,p,g;
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game_state *new;
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/* Variables for puzzle generation algorithm */
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@ -997,7 +997,6 @@ static char *new_game_desc(const game_params *params, random_state *rs,
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char *e;
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char *desc;
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i = 0;
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while (true) {
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new = new_state(params);
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abort = false;
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@ -1257,7 +1256,6 @@ static char *new_game_desc(const game_params *params, random_state *rs,
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* difficulty level, free memory and start from scratch */
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sfree(old_guess);
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free_game(new);
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i++;
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}
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/* We have a valid puzzle! */
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@ -1578,6 +1576,8 @@ static char *solve_game(const game_state *state_start, const game_state *currsta
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}
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/* printf("Puzzle solved at level %s, iterations %d, ambiguous %d\n", (solved_bruteforce ? "TRICKY" : "NORMAL"), iterative_depth, count_ambiguous); */
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(void)iterative_depth;
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(void)count_ambiguous;
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move = snewn(solve_state->common->num_total * 4 +2, char);
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c = move;
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