Fix some unused-variable warnings.

A test-build with a modern clang points out a number of 'set but not
used' variables, which clang seems to have got better at recently.

In cases where there's conditioned-out or commented-out code using the
variable, I've left it in and added a warning-suppressing cast to
void. Otherwise I've just deleted the variables.
This commit is contained in:
Simon Tatham
2023-06-16 19:03:56 +01:00
parent de13ca2874
commit c82537b457
7 changed files with 11 additions and 15 deletions

View File

@ -1398,6 +1398,8 @@ static char *new_game_desc(const game_params *params, random_state *rs,
temp_verbose = solver_verbose;
solver_verbose = false;
}
#else
(void)attempts;
#endif
unruly_free_scratch(scratch);