mirror of
git://git.tartarus.org/simon/puzzles.git
synced 2025-04-21 08:01:30 -07:00
Keyboard interface for Filling, from James H.
[originally from svn r8412]
This commit is contained in:
76
filling.c
76
filling.c
@ -76,12 +76,14 @@
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static unsigned char verbose;
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static unsigned char verbose;
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static void printv(char *fmt, ...) {
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static void printv(char *fmt, ...) {
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#ifndef PALM
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if (verbose) {
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if (verbose) {
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va_list va;
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va_list va;
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va_start(va, fmt);
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va_start(va, fmt);
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vprintf(fmt, va);
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vprintf(fmt, va);
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va_end(va);
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va_end(va);
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}
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}
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#endif
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}
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}
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/*****************************************************************************
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/*****************************************************************************
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@ -104,13 +106,13 @@ struct game_state {
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int completed, cheated;
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int completed, cheated;
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};
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};
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static const struct game_params defaults[3] = {{7, 9}, {9, 13}, {13, 17}};
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static const struct game_params filling_defaults[3] = {{7, 9}, {9, 13}, {13, 17}};
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static game_params *default_params(void)
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static game_params *default_params(void)
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{
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{
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game_params *ret = snew(game_params);
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game_params *ret = snew(game_params);
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*ret = defaults[1]; /* struct copy */
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*ret = filling_defaults[1]; /* struct copy */
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return ret;
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return ret;
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}
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}
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@ -119,10 +121,10 @@ static int game_fetch_preset(int i, char **name, game_params **params)
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{
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{
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char buf[64];
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char buf[64];
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if (i < 0 || i >= lenof(defaults)) return FALSE;
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if (i < 0 || i >= lenof(filling_defaults)) return FALSE;
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*params = snew(game_params);
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*params = snew(game_params);
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**params = defaults[i]; /* struct copy */
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**params = filling_defaults[i]; /* struct copy */
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sprintf(buf, "%dx%d", defaults[i].h, defaults[i].w);
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sprintf(buf, "%dx%d", filling_defaults[i].h, filling_defaults[i].w);
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*name = dupstr(buf);
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*name = dupstr(buf);
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return TRUE;
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return TRUE;
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@ -340,7 +342,7 @@ static void make_board(int *board, int w, int h, random_state *rs) {
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/* I abuse the board variable: when generating the puzzle, it
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/* I abuse the board variable: when generating the puzzle, it
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* contains a shuffled list of numbers {0, ..., nsq-1}. */
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* contains a shuffled list of numbers {0, ..., nsq-1}. */
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for (i = 0; i < sz; ++i) board[i] = i;
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for (i = 0; i < (int)sz; ++i) board[i] = i;
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while (1) {
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while (1) {
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int change;
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int change;
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@ -349,7 +351,7 @@ static void make_board(int *board, int w, int h, random_state *rs) {
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/* while the board can in principle be fixed */
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/* while the board can in principle be fixed */
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do {
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do {
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change = FALSE;
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change = FALSE;
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for (i = 0; i < sz; ++i) {
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for (i = 0; i < (int)sz; ++i) {
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int a = SENTINEL;
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int a = SENTINEL;
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int b = SENTINEL;
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int b = SENTINEL;
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int c = SENTINEL;
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int c = SENTINEL;
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@ -381,7 +383,7 @@ static void make_board(int *board, int w, int h, random_state *rs) {
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}
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}
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} while (change);
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} while (change);
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for (i = 0; i < sz; ++i) board[i] = dsf_size(dsf, i);
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for (i = 0; i < (int)sz; ++i) board[i] = dsf_size(dsf, i);
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sfree(dsf);
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sfree(dsf);
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printv("returning board number %d\n", nboards);
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printv("returning board number %d\n", nboards);
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@ -982,6 +984,7 @@ static char *solve_game(game_state *state, game_state *currstate,
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struct game_ui {
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struct game_ui {
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int *sel; /* w*h highlighted squares, or NULL */
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int *sel; /* w*h highlighted squares, or NULL */
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int cur_x, cur_y, cur_visible;
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};
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};
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static game_ui *new_ui(game_state *state)
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static game_ui *new_ui(game_state *state)
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@ -989,6 +992,7 @@ static game_ui *new_ui(game_state *state)
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game_ui *ui = snew(game_ui);
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game_ui *ui = snew(game_ui);
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ui->sel = NULL;
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ui->sel = NULL;
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ui->cur_x = ui->cur_y = ui->cur_visible = 0;
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return ui;
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return ui;
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}
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}
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@ -1065,10 +1069,28 @@ static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds,
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if (!state->shared->clues[w*ty+tx])
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if (!state->shared->clues[w*ty+tx])
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ui->sel[w*ty+tx] = 1;
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ui->sel[w*ty+tx] = 1;
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}
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}
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ui->cur_visible = 0;
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return ""; /* redraw */
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return ""; /* redraw */
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}
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}
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if (!ui->sel) return NULL;
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if (IS_CURSOR_MOVE(button)) {
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ui->cur_visible = 1;
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move_cursor(button, &ui->cur_x, &ui->cur_y, w, h, 0);
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return "";
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}
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if (IS_CURSOR_SELECT(button)) {
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if (!ui->cur_visible) {
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ui->cur_visible = 1;
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return "";
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}
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if (!ui->sel) {
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ui->sel = snewn(w*h, int);
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memset(ui->sel, 0, w*h*sizeof(int));
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}
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if (state->shared->clues[w*ui->cur_y + ui->cur_x] == 0)
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ui->sel[w*ui->cur_y + ui->cur_x] ^= 1;
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return "";
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}
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switch (button) {
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switch (button) {
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case ' ':
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case ' ':
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@ -1086,8 +1108,9 @@ static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds,
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for (i = 0; i < w*h; i++) {
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for (i = 0; i < w*h; i++) {
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char buf[32];
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char buf[32];
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if (ui->sel[i]) {
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if ((ui->sel && ui->sel[i]) ||
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assert(state->shared->clues[i] == 0);
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(!ui->sel && ui->cur_visible && (w*ui->cur_y+ui->cur_x) == i)) {
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if (state->shared->clues[i] != 0) continue; /* in case cursor is on clue */
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if (state->board[i] != button) {
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if (state->board[i] != button) {
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sprintf(buf, "%s%d", move ? "," : "", i);
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sprintf(buf, "%s%d", move ? "," : "", i);
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if (move) {
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if (move) {
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@ -1106,6 +1129,7 @@ static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds,
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move = srealloc(move, strlen(move)+strlen(buf)+1);
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move = srealloc(move, strlen(move)+strlen(buf)+1);
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strcat(move, buf);
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strcat(move, buf);
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}
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}
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if (!ui->sel) return move ? move : NULL;
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sfree(ui->sel);
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sfree(ui->sel);
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ui->sel = NULL;
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ui->sel = NULL;
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/* Need to update UI at least, as we cleared the selection */
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/* Need to update UI at least, as we cleared the selection */
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@ -1173,6 +1197,7 @@ enum {
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COL_CORRECT,
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COL_CORRECT,
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COL_ERROR,
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COL_ERROR,
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COL_USER,
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COL_USER,
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COL_CURSOR,
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NCOLOURS
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NCOLOURS
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};
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};
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@ -1207,6 +1232,10 @@ static float *game_colours(frontend *fe, int *ncolours)
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ret[COL_CORRECT * 3 + 1] = 0.9F * ret[COL_BACKGROUND * 3 + 1];
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ret[COL_CORRECT * 3 + 1] = 0.9F * ret[COL_BACKGROUND * 3 + 1];
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ret[COL_CORRECT * 3 + 2] = 0.9F * ret[COL_BACKGROUND * 3 + 2];
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ret[COL_CORRECT * 3 + 2] = 0.9F * ret[COL_BACKGROUND * 3 + 2];
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ret[COL_CURSOR * 3 + 0] = 0.5F * ret[COL_BACKGROUND * 3 + 0];
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ret[COL_CURSOR * 3 + 1] = 0.5F * ret[COL_BACKGROUND * 3 + 1];
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ret[COL_CURSOR * 3 + 2] = 0.5F * ret[COL_BACKGROUND * 3 + 2];
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ret[COL_ERROR * 3 + 0] = 1.0F;
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ret[COL_ERROR * 3 + 0] = 1.0F;
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ret[COL_ERROR * 3 + 1] = 0.85F * ret[COL_BACKGROUND * 3 + 1];
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ret[COL_ERROR * 3 + 1] = 0.85F * ret[COL_BACKGROUND * 3 + 1];
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ret[COL_ERROR * 3 + 2] = 0.85F * ret[COL_BACKGROUND * 3 + 2];
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ret[COL_ERROR * 3 + 2] = 0.85F * ret[COL_BACKGROUND * 3 + 2];
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@ -1254,10 +1283,11 @@ static void game_free_drawstate(drawing *dr, game_drawstate *ds)
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#define BORDER_DR 0x020
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#define BORDER_DR 0x020
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#define BORDER_UL 0x040
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#define BORDER_UL 0x040
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#define BORDER_DL 0x080
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#define BORDER_DL 0x080
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#define CURSOR_BG 0x100
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#define HIGH_BG 0x100
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#define CORRECT_BG 0x200
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#define CORRECT_BG 0x200
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#define ERROR_BG 0x400
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#define ERROR_BG 0x400
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#define USER_COL 0x800
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#define USER_COL 0x800
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#define CURSOR_SQ 0x1000
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static void draw_square(drawing *dr, game_drawstate *ds, int x, int y,
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static void draw_square(drawing *dr, game_drawstate *ds, int x, int y,
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int n, int flags)
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int n, int flags)
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@ -1279,7 +1309,7 @@ static void draw_square(drawing *dr, game_drawstate *ds, int x, int y,
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BORDER + y*TILE_SIZE,
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BORDER + y*TILE_SIZE,
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TILE_SIZE,
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TILE_SIZE,
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TILE_SIZE,
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TILE_SIZE,
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(flags & CURSOR_BG ? COL_HIGHLIGHT :
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(flags & HIGH_BG ? COL_HIGHLIGHT :
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flags & ERROR_BG ? COL_ERROR :
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flags & ERROR_BG ? COL_ERROR :
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flags & CORRECT_BG ? COL_CORRECT : COL_BACKGROUND));
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flags & CORRECT_BG ? COL_CORRECT : COL_BACKGROUND));
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@ -1368,6 +1398,16 @@ static void draw_square(drawing *dr, game_drawstate *ds, int x, int y,
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BORDER_WIDTH,
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BORDER_WIDTH,
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COL_GRID);
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COL_GRID);
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if (flags & CURSOR_SQ) {
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int coff = TILE_SIZE/8;
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draw_rect_outline(dr,
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BORDER + x*TILE_SIZE + coff,
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BORDER + y*TILE_SIZE + coff,
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TILE_SIZE - coff*2,
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TILE_SIZE - coff*2,
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COL_CURSOR);
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}
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unclip(dr);
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unclip(dr);
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draw_update(dr,
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draw_update(dr,
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@ -1457,7 +1497,7 @@ static void draw_grid(drawing *dr, game_drawstate *ds, game_state *state,
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if (flashy || !shading) {
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if (flashy || !shading) {
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/* clear all background flags */
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/* clear all background flags */
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} else if (ui->sel && ui->sel[y*w+x]) {
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} else if (ui->sel && ui->sel[y*w+x]) {
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flags |= CURSOR_BG;
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flags |= HIGH_BG;
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} else if (v) {
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} else if (v) {
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int size = dsf_size(ds->dsf_scratch, y*w+x);
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int size = dsf_size(ds->dsf_scratch, y*w+x);
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if (size == v)
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if (size == v)
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@ -1465,6 +1505,8 @@ static void draw_grid(drawing *dr, game_drawstate *ds, game_state *state,
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else if (size > v)
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else if (size > v)
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flags |= ERROR_BG;
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flags |= ERROR_BG;
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}
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}
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if (ui->cur_visible && x == ui->cur_x && y == ui->cur_y)
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flags |= CURSOR_SQ;
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/*
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/*
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* Borders at the very edges of the grid are
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* Borders at the very edges of the grid are
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@ -1585,8 +1627,8 @@ static void game_print_size(game_params *params, float *x, float *y)
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* I'll use 6mm squares by default.
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* I'll use 6mm squares by default.
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*/
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*/
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game_compute_size(params, 600, &pw, &ph);
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game_compute_size(params, 600, &pw, &ph);
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*x = pw / 100.0;
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*x = pw / 100.0F;
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*y = ph / 100.0;
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*y = ph / 100.0F;
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}
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}
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static void game_print(drawing *dr, game_state *state, int tilesize)
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static void game_print(drawing *dr, game_state *state, int tilesize)
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@ -1705,3 +1747,5 @@ int main(int argc, char **argv) {
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}
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}
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#endif
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#endif
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/* vim: set shiftwidth=4 tabstop=8: */
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@ -2315,6 +2315,12 @@ If you make a mistake, click the mouse in the incorrect square and
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press 0, Space, Backspace or Enter to clear it again (or use the Undo
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press 0, Space, Backspace or Enter to clear it again (or use the Undo
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feature).
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feature).
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You can also move around the grid with the cursor keys; typing a digit will
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fill the square containing the cursor with that number, or typing 0, Space,
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or Enter will clear it. You can also select multiple squares for numbering
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or clearing by using the return key, before typing a digit to fill in the
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highlighted squares (as above).
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(All the actions described in \k{common-actions} are also available.)
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(All the actions described in \k{common-actions} are also available.)
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\H{filling-parameters} \I{parameters, for Filling}Filling parameters
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\H{filling-parameters} \I{parameters, for Filling}Filling parameters
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Reference in New Issue
Block a user