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Patch from James H to add keyboard control in Sixteen and Netslide
(and also belatedly document the keyboard support in Unequal). [originally from svn r8432]
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26
puzzles.but
26
puzzles.but
@ -646,9 +646,13 @@ rather than just engineering.
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\H{sixteen-controls} \I{controls, for Sixteen}Sixteen controls
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This game is played with the mouse. Left-clicking on an arrow will
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move the appropriate row or column in the direction indicated.
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Right-clicking will move it in the opposite direction.
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Left-clicking on an arrow will move the appropriate row or column in
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the direction indicated. Right-clicking will move it in the opposite
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direction.
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Alternatively, use the cursor keys to move the position indicator
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around the edge of the grid, and use the return key to move the
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row/column in the direction indicated.
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(All the actions described in \k{common-actions} are also available.)
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@ -833,8 +837,8 @@ movement of Sixteen (see \k{sixteen}): you have a Net grid, but
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instead of rotating tiles back into place you have to slide them
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into place by moving a whole row at a time.
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As in Sixteen, \I{controls, for Netslide}control is with the mouse.
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See \k{sixteen-controls}.
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As in Sixteen, \I{controls, for Netslide}control is with the mouse or
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cursor keys. See \k{sixteen-controls}.
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\I{parameters, for Netslide}The available game parameters have similar
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meanings to those in Net (see \k{net-params}) and Sixteen (see
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@ -2210,7 +2214,8 @@ Space to clear it again (or use the Undo feature).
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If you \e{right}-click in a square and then type a number, that
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number will be entered in the square as a \q{pencil mark}. You can
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have pencil marks for multiple numbers in the same square.
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have pencil marks for multiple numbers in the same square. Squares
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containing filled-in numbers cannot also contain pencil marks.
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The game pays no attention to pencil marks, so exactly what you use
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them for is up to you: you can use them as reminders that a
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@ -2227,7 +2232,14 @@ pressing space will also erase pencil marks.
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As for Solo, the cursor keys can be used in conjunction with the digit
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keys to set numbers or pencil marks. You can also use the 'M' key to
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auto-fill every numeric hint, ready for removal as required.
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auto-fill every numeric hint, ready for removal as required, or the 'H'
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key to do the same but also to remove all obvious hints.
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Alternatively, use the cursor keys to move the mark around the grid.
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Pressing the return key toggles the mark (from a normal mark to a
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pencil mark), and typing a number in is entered in the square in the
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appropriate way; typing in a 0 or using the space bar will clear a
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filled square.
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(All the actions described in \k{common-actions} are also available.)
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