From cc36e478077b5b40fe0805a27f424f845104ce2e Mon Sep 17 00:00:00 2001 From: Ben Harris Date: Fri, 30 Dec 2022 00:06:27 +0000 Subject: [PATCH] Slightly better macro usage for Tracks completion flash --- tracks.c | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) diff --git a/tracks.c b/tracks.c index 00a2b31..516fbef 100644 --- a/tracks.c +++ b/tracks.c @@ -244,6 +244,7 @@ static const int nbits[] = { 0, 1, 1, 2, 1, 2, 2, 3, 1, 2, 2, 3, 2, 3, 3, 4 }; #define S_FLASH_SHIFT 8 /* Position of tile in solved track */ #define S_FLASH_WIDTH 8 /* Width of above sub-field */ +#define S_FLASH_MASK ((1 << S_FLASH_WIDTH) - 1) #define S_TRACK_SHIFT 16 /* U/D/L/R flags for edge track indicators */ #define S_NOTRACK_SHIFT 20 /* U/D/L/R flags for edge no-track indicators */ @@ -1837,9 +1838,9 @@ static void set_flash_data(game_state *state) ntrack += state->numbers->numbers[x]; n = 0; x = 0; y = state->numbers->row_s; d = R; do { - state->sflags[y*w + x] &= ~(((1<sflags[y*w + x] &= ~(S_FLASH_MASK << S_FLASH_SHIFT); state->sflags[y*w + x] |= - (n++ * ((1< 0) { float flashpos = - (state->sflags[y*w+x] >> S_FLASH_SHIFT & 0xff) / 255.0F; + (state->sflags[y*w+x] >> S_FLASH_SHIFT & S_FLASH_MASK) / + (float)S_FLASH_MASK; if (flashtime > FLASH_TIME / 2 * flashpos && flashtime <= FLASH_TIME / 2 * (flashpos + 1.0F)) flashing = DS_FLASH;