mirror of
git://git.tartarus.org/simon/puzzles.git
synced 2025-04-21 08:01:30 -07:00
Rather than each game backend file exporting a whole load of
functions and a couple of variables, now each one exports a single structure containing a load of function pointers and said variables. This should make it easy to support platforms on which it's sensible to compile all the puzzles into a single monolithic application. The two existing platforms are still one-binary-per-game. [originally from svn r5126]
This commit is contained in:
90
cube.c
90
cube.c
@ -11,10 +11,6 @@
|
||||
|
||||
#include "puzzles.h"
|
||||
|
||||
const char *const game_name = "Cube";
|
||||
const char *const game_winhelp_topic = "games.cube";
|
||||
const int game_can_configure = TRUE;
|
||||
|
||||
#define MAXVERTICES 20
|
||||
#define MAXFACES 20
|
||||
#define MAXORDER 4
|
||||
@ -215,7 +211,7 @@ struct game_state {
|
||||
int movecount;
|
||||
};
|
||||
|
||||
game_params *default_params(void)
|
||||
static game_params *default_params(void)
|
||||
{
|
||||
game_params *ret = snew(game_params);
|
||||
|
||||
@ -226,7 +222,7 @@ game_params *default_params(void)
|
||||
return ret;
|
||||
}
|
||||
|
||||
int game_fetch_preset(int i, char **name, game_params **params)
|
||||
static int game_fetch_preset(int i, char **name, game_params **params)
|
||||
{
|
||||
game_params *ret = snew(game_params);
|
||||
char *str;
|
||||
@ -266,19 +262,19 @@ int game_fetch_preset(int i, char **name, game_params **params)
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
void free_params(game_params *params)
|
||||
static void free_params(game_params *params)
|
||||
{
|
||||
sfree(params);
|
||||
}
|
||||
|
||||
game_params *dup_params(game_params *params)
|
||||
static game_params *dup_params(game_params *params)
|
||||
{
|
||||
game_params *ret = snew(game_params);
|
||||
*ret = *params; /* structure copy */
|
||||
return ret;
|
||||
}
|
||||
|
||||
game_params *decode_params(char const *string)
|
||||
static game_params *decode_params(char const *string)
|
||||
{
|
||||
game_params *ret = default_params();
|
||||
|
||||
@ -299,7 +295,7 @@ game_params *decode_params(char const *string)
|
||||
return ret;
|
||||
}
|
||||
|
||||
char *encode_params(game_params *params)
|
||||
static char *encode_params(game_params *params)
|
||||
{
|
||||
char data[256];
|
||||
|
||||
@ -477,7 +473,7 @@ static int grid_area(int d1, int d2, int order)
|
||||
return d1*d1 + d2*d2 + 4*d1*d2;
|
||||
}
|
||||
|
||||
config_item *game_configure(game_params *params)
|
||||
static config_item *game_configure(game_params *params)
|
||||
{
|
||||
config_item *ret = snewn(4, config_item);
|
||||
char buf[80];
|
||||
@ -507,7 +503,7 @@ config_item *game_configure(game_params *params)
|
||||
return ret;
|
||||
}
|
||||
|
||||
game_params *custom_params(config_item *cfg)
|
||||
static game_params *custom_params(config_item *cfg)
|
||||
{
|
||||
game_params *ret = snew(game_params);
|
||||
|
||||
@ -533,7 +529,7 @@ static void count_grid_square_callback(void *ctx, struct grid_square *sq)
|
||||
classes[thisclass]++;
|
||||
}
|
||||
|
||||
char *validate_params(game_params *params)
|
||||
static char *validate_params(game_params *params)
|
||||
{
|
||||
int classes[5];
|
||||
int i;
|
||||
@ -593,7 +589,7 @@ static void classify_grid_square_callback(void *ctx, struct grid_square *sq)
|
||||
data->squareindex++;
|
||||
}
|
||||
|
||||
char *new_game_seed(game_params *params, random_state *rs)
|
||||
static char *new_game_seed(game_params *params, random_state *rs)
|
||||
{
|
||||
struct grid_data data;
|
||||
int i, j, k, m, area, facesperclass;
|
||||
@ -842,7 +838,7 @@ static struct solid *transform_poly(const struct solid *solid, int flip,
|
||||
return ret;
|
||||
}
|
||||
|
||||
char *validate_seed(game_params *params, char *seed)
|
||||
static char *validate_seed(game_params *params, char *seed)
|
||||
{
|
||||
int area = grid_area(params->d1, params->d2, solids[params->solid]->order);
|
||||
int i, j;
|
||||
@ -870,7 +866,7 @@ char *validate_seed(game_params *params, char *seed)
|
||||
return NULL;
|
||||
}
|
||||
|
||||
game_state *new_game(game_params *params, char *seed)
|
||||
static game_state *new_game(game_params *params, char *seed)
|
||||
{
|
||||
game_state *state = snew(game_state);
|
||||
int area;
|
||||
@ -949,7 +945,7 @@ game_state *new_game(game_params *params, char *seed)
|
||||
return state;
|
||||
}
|
||||
|
||||
game_state *dup_game(game_state *state)
|
||||
static game_state *dup_game(game_state *state)
|
||||
{
|
||||
game_state *ret = snew(game_state);
|
||||
|
||||
@ -978,21 +974,22 @@ game_state *dup_game(game_state *state)
|
||||
return ret;
|
||||
}
|
||||
|
||||
void free_game(game_state *state)
|
||||
static void free_game(game_state *state)
|
||||
{
|
||||
sfree(state);
|
||||
}
|
||||
|
||||
game_ui *new_ui(game_state *state)
|
||||
static game_ui *new_ui(game_state *state)
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void free_ui(game_ui *ui)
|
||||
static void free_ui(game_ui *ui)
|
||||
{
|
||||
}
|
||||
|
||||
game_state *make_move(game_state *from, game_ui *ui, int x, int y, int button)
|
||||
static game_state *make_move(game_state *from, game_ui *ui,
|
||||
int x, int y, int button)
|
||||
{
|
||||
int direction;
|
||||
int pkey[2], skey[2], dkey[2];
|
||||
@ -1309,14 +1306,14 @@ static struct bbox find_bbox(game_params *params)
|
||||
return bb;
|
||||
}
|
||||
|
||||
void game_size(game_params *params, int *x, int *y)
|
||||
static void game_size(game_params *params, int *x, int *y)
|
||||
{
|
||||
struct bbox bb = find_bbox(params);
|
||||
*x = (int)((bb.r - bb.l + 2*solids[params->solid]->border) * GRID_SCALE);
|
||||
*y = (int)((bb.d - bb.u + 2*solids[params->solid]->border) * GRID_SCALE);
|
||||
}
|
||||
|
||||
float *game_colours(frontend *fe, game_state *state, int *ncolours)
|
||||
static float *game_colours(frontend *fe, game_state *state, int *ncolours)
|
||||
{
|
||||
float *ret = snewn(3 * NCOLOURS, float);
|
||||
|
||||
@ -1334,7 +1331,7 @@ float *game_colours(frontend *fe, game_state *state, int *ncolours)
|
||||
return ret;
|
||||
}
|
||||
|
||||
game_drawstate *game_new_drawstate(game_state *state)
|
||||
static game_drawstate *game_new_drawstate(game_state *state)
|
||||
{
|
||||
struct game_drawstate *ds = snew(struct game_drawstate);
|
||||
struct bbox bb = find_bbox(&state->params);
|
||||
@ -1345,12 +1342,12 @@ game_drawstate *game_new_drawstate(game_state *state)
|
||||
return ds;
|
||||
}
|
||||
|
||||
void game_free_drawstate(game_drawstate *ds)
|
||||
static void game_free_drawstate(game_drawstate *ds)
|
||||
{
|
||||
sfree(ds);
|
||||
}
|
||||
|
||||
void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
|
||||
static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
|
||||
game_state *state, int dir, game_ui *ui,
|
||||
float animtime, float flashtime)
|
||||
{
|
||||
@ -1512,17 +1509,52 @@ void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
|
||||
}
|
||||
}
|
||||
|
||||
float game_anim_length(game_state *oldstate, game_state *newstate, int dir)
|
||||
static float game_anim_length(game_state *oldstate,
|
||||
game_state *newstate, int dir)
|
||||
{
|
||||
return ROLLTIME;
|
||||
}
|
||||
|
||||
float game_flash_length(game_state *oldstate, game_state *newstate, int dir)
|
||||
static float game_flash_length(game_state *oldstate,
|
||||
game_state *newstate, int dir)
|
||||
{
|
||||
return 0.0F;
|
||||
}
|
||||
|
||||
int game_wants_statusbar(void)
|
||||
static int game_wants_statusbar(void)
|
||||
{
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
#ifdef COMBINED
|
||||
#define thegame cube
|
||||
#endif
|
||||
|
||||
const struct game thegame = {
|
||||
"Cube", "games.cube", TRUE,
|
||||
default_params,
|
||||
game_fetch_preset,
|
||||
decode_params,
|
||||
encode_params,
|
||||
free_params,
|
||||
dup_params,
|
||||
game_configure,
|
||||
custom_params,
|
||||
validate_params,
|
||||
new_game_seed,
|
||||
validate_seed,
|
||||
new_game,
|
||||
dup_game,
|
||||
free_game,
|
||||
new_ui,
|
||||
free_ui,
|
||||
make_move,
|
||||
game_size,
|
||||
game_colours,
|
||||
game_new_drawstate,
|
||||
game_free_drawstate,
|
||||
game_redraw,
|
||||
game_anim_length,
|
||||
game_flash_length,
|
||||
game_wants_statusbar,
|
||||
};
|
||||
|
Reference in New Issue
Block a user