mirror of
git://git.tartarus.org/simon/puzzles.git
synced 2025-04-21 08:01:30 -07:00
Rather than each game backend file exporting a whole load of
functions and a couple of variables, now each one exports a single structure containing a load of function pointers and said variables. This should make it easy to support platforms on which it's sensible to compile all the puzzles into a single monolithic application. The two existing platforms are still one-binary-per-game. [originally from svn r5126]
This commit is contained in:
98
netslide.c
98
netslide.c
@ -13,10 +13,6 @@
|
||||
#include "puzzles.h"
|
||||
#include "tree234.h"
|
||||
|
||||
const char *const game_name = "Netslide";
|
||||
const char *const game_winhelp_topic = "games.netslide";
|
||||
const int game_can_configure = TRUE;
|
||||
|
||||
#define PI 3.141592653589793238462643383279502884197169399
|
||||
|
||||
#define MATMUL(xr,yr,m,x,y) do { \
|
||||
@ -139,13 +135,13 @@ static struct xyd *new_xyd(int x, int y, int direction)
|
||||
return xyd;
|
||||
}
|
||||
|
||||
void slide_col(game_state *state, int dir, int col);
|
||||
void slide_row(game_state *state, int dir, int row);
|
||||
static void slide_col(game_state *state, int dir, int col);
|
||||
static void slide_row(game_state *state, int dir, int row);
|
||||
|
||||
/* ----------------------------------------------------------------------
|
||||
* Manage game parameters.
|
||||
*/
|
||||
game_params *default_params(void)
|
||||
static game_params *default_params(void)
|
||||
{
|
||||
game_params *ret = snew(game_params);
|
||||
|
||||
@ -157,7 +153,7 @@ game_params *default_params(void)
|
||||
return ret;
|
||||
}
|
||||
|
||||
int game_fetch_preset(int i, char **name, game_params **params)
|
||||
static int game_fetch_preset(int i, char **name, game_params **params)
|
||||
{
|
||||
game_params *ret;
|
||||
char str[80];
|
||||
@ -190,19 +186,19 @@ int game_fetch_preset(int i, char **name, game_params **params)
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
void free_params(game_params *params)
|
||||
static void free_params(game_params *params)
|
||||
{
|
||||
sfree(params);
|
||||
}
|
||||
|
||||
game_params *dup_params(game_params *params)
|
||||
static game_params *dup_params(game_params *params)
|
||||
{
|
||||
game_params *ret = snew(game_params);
|
||||
*ret = *params; /* structure copy */
|
||||
return ret;
|
||||
}
|
||||
|
||||
game_params *decode_params(char const *string)
|
||||
static game_params *decode_params(char const *string)
|
||||
{
|
||||
game_params *ret = default_params();
|
||||
char const *p = string;
|
||||
@ -227,7 +223,7 @@ game_params *decode_params(char const *string)
|
||||
return ret;
|
||||
}
|
||||
|
||||
char *encode_params(game_params *params)
|
||||
static char *encode_params(game_params *params)
|
||||
{
|
||||
char ret[400];
|
||||
int len;
|
||||
@ -243,7 +239,7 @@ char *encode_params(game_params *params)
|
||||
return dupstr(ret);
|
||||
}
|
||||
|
||||
config_item *game_configure(game_params *params)
|
||||
static config_item *game_configure(game_params *params)
|
||||
{
|
||||
config_item *ret;
|
||||
char buf[80];
|
||||
@ -281,7 +277,7 @@ config_item *game_configure(game_params *params)
|
||||
return ret;
|
||||
}
|
||||
|
||||
game_params *custom_params(config_item *cfg)
|
||||
static game_params *custom_params(config_item *cfg)
|
||||
{
|
||||
game_params *ret = snew(game_params);
|
||||
|
||||
@ -293,7 +289,7 @@ game_params *custom_params(config_item *cfg)
|
||||
return ret;
|
||||
}
|
||||
|
||||
char *validate_params(game_params *params)
|
||||
static char *validate_params(game_params *params)
|
||||
{
|
||||
if (params->width <= 1 && params->height <= 1)
|
||||
return "Width and height must both be greater than one";
|
||||
@ -312,7 +308,7 @@ char *validate_params(game_params *params)
|
||||
* Randomly select a new game seed.
|
||||
*/
|
||||
|
||||
char *new_game_seed(game_params *params, random_state *rs)
|
||||
static char *new_game_seed(game_params *params, random_state *rs)
|
||||
{
|
||||
/*
|
||||
* The full description of a Net game is far too large to
|
||||
@ -330,7 +326,7 @@ char *new_game_seed(game_params *params, random_state *rs)
|
||||
return dupstr(buf);
|
||||
}
|
||||
|
||||
char *validate_seed(game_params *params, char *seed)
|
||||
static char *validate_seed(game_params *params, char *seed)
|
||||
{
|
||||
/*
|
||||
* Since any string at all will suffice to seed the RNG, there
|
||||
@ -343,7 +339,7 @@ char *validate_seed(game_params *params, char *seed)
|
||||
* Construct an initial game state, given a seed and parameters.
|
||||
*/
|
||||
|
||||
game_state *new_game(game_params *params, char *seed)
|
||||
static game_state *new_game(game_params *params, char *seed)
|
||||
{
|
||||
random_state *rs;
|
||||
game_state *state;
|
||||
@ -714,7 +710,7 @@ game_state *new_game(game_params *params, char *seed)
|
||||
return state;
|
||||
}
|
||||
|
||||
game_state *dup_game(game_state *state)
|
||||
static game_state *dup_game(game_state *state)
|
||||
{
|
||||
game_state *ret;
|
||||
|
||||
@ -737,7 +733,7 @@ game_state *dup_game(game_state *state)
|
||||
return ret;
|
||||
}
|
||||
|
||||
void free_game(game_state *state)
|
||||
static void free_game(game_state *state)
|
||||
{
|
||||
sfree(state->tiles);
|
||||
sfree(state->barriers);
|
||||
@ -815,7 +811,7 @@ struct game_ui {
|
||||
int cur_visible;
|
||||
};
|
||||
|
||||
game_ui *new_ui(game_state *state)
|
||||
static game_ui *new_ui(game_state *state)
|
||||
{
|
||||
game_ui *ui = snew(game_ui);
|
||||
ui->cur_x = state->width / 2;
|
||||
@ -825,7 +821,7 @@ game_ui *new_ui(game_state *state)
|
||||
return ui;
|
||||
}
|
||||
|
||||
void free_ui(game_ui *ui)
|
||||
static void free_ui(game_ui *ui)
|
||||
{
|
||||
sfree(ui);
|
||||
}
|
||||
@ -834,7 +830,7 @@ void free_ui(game_ui *ui)
|
||||
* Process a move.
|
||||
*/
|
||||
|
||||
void slide_row(game_state *state, int dir, int row)
|
||||
static void slide_row(game_state *state, int dir, int row)
|
||||
{
|
||||
int x = dir > 0 ? -1 : state->width;
|
||||
int tx = x + dir;
|
||||
@ -848,7 +844,7 @@ void slide_row(game_state *state, int dir, int row)
|
||||
state->tiles[T(state, tx, row)] = endtile;
|
||||
}
|
||||
|
||||
void slide_col(game_state *state, int dir, int col)
|
||||
static void slide_col(game_state *state, int dir, int col)
|
||||
{
|
||||
int y = dir > 0 ? -1 : state->height;
|
||||
int ty = y + dir;
|
||||
@ -862,7 +858,8 @@ void slide_col(game_state *state, int dir, int col)
|
||||
state->tiles[T(state, col, ty)] = endtile;
|
||||
}
|
||||
|
||||
game_state *make_move(game_state *state, game_ui *ui, int x, int y, int button)
|
||||
static game_state *make_move(game_state *state, game_ui *ui,
|
||||
int x, int y, int button)
|
||||
{
|
||||
int cx, cy;
|
||||
int n, dx, dy;
|
||||
@ -945,7 +942,7 @@ struct game_drawstate {
|
||||
unsigned char *visible;
|
||||
};
|
||||
|
||||
game_drawstate *game_new_drawstate(game_state *state)
|
||||
static game_drawstate *game_new_drawstate(game_state *state)
|
||||
{
|
||||
game_drawstate *ds = snew(game_drawstate);
|
||||
|
||||
@ -958,19 +955,19 @@ game_drawstate *game_new_drawstate(game_state *state)
|
||||
return ds;
|
||||
}
|
||||
|
||||
void game_free_drawstate(game_drawstate *ds)
|
||||
static void game_free_drawstate(game_drawstate *ds)
|
||||
{
|
||||
sfree(ds->visible);
|
||||
sfree(ds);
|
||||
}
|
||||
|
||||
void game_size(game_params *params, int *x, int *y)
|
||||
static void game_size(game_params *params, int *x, int *y)
|
||||
{
|
||||
*x = BORDER * 2 + WINDOW_OFFSET * 2 + TILE_SIZE * params->width + TILE_BORDER;
|
||||
*y = BORDER * 2 + WINDOW_OFFSET * 2 + TILE_SIZE * params->height + TILE_BORDER;
|
||||
}
|
||||
|
||||
float *game_colours(frontend *fe, game_state *state, int *ncolours)
|
||||
static float *game_colours(frontend *fe, game_state *state, int *ncolours)
|
||||
{
|
||||
float *ret;
|
||||
|
||||
@ -1286,7 +1283,7 @@ static void draw_arrow(frontend *fe, int x, int y, int xdx, int xdy)
|
||||
draw_polygon(fe, coords, 7, FALSE, COL_TEXT);
|
||||
}
|
||||
|
||||
void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
|
||||
static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
|
||||
game_state *state, int dir, game_ui *ui, float t, float ft)
|
||||
{
|
||||
int x, y, tx, ty, frame;
|
||||
@ -1481,12 +1478,14 @@ void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
|
||||
sfree(active);
|
||||
}
|
||||
|
||||
float game_anim_length(game_state *oldstate, game_state *newstate, int dir)
|
||||
static float game_anim_length(game_state *oldstate,
|
||||
game_state *newstate, int dir)
|
||||
{
|
||||
return ANIM_TIME;
|
||||
}
|
||||
|
||||
float game_flash_length(game_state *oldstate, game_state *newstate, int dir)
|
||||
static float game_flash_length(game_state *oldstate,
|
||||
game_state *newstate, int dir)
|
||||
{
|
||||
/*
|
||||
* If the game has just been completed, we display a completion
|
||||
@ -1509,7 +1508,40 @@ float game_flash_length(game_state *oldstate, game_state *newstate, int dir)
|
||||
return 0.0F;
|
||||
}
|
||||
|
||||
int game_wants_statusbar(void)
|
||||
static int game_wants_statusbar(void)
|
||||
{
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
#ifdef COMBINED
|
||||
#define thegame netslide
|
||||
#endif
|
||||
|
||||
const struct game thegame = {
|
||||
"Netslide", "games.netslide", TRUE,
|
||||
default_params,
|
||||
game_fetch_preset,
|
||||
decode_params,
|
||||
encode_params,
|
||||
free_params,
|
||||
dup_params,
|
||||
game_configure,
|
||||
custom_params,
|
||||
validate_params,
|
||||
new_game_seed,
|
||||
validate_seed,
|
||||
new_game,
|
||||
dup_game,
|
||||
free_game,
|
||||
new_ui,
|
||||
free_ui,
|
||||
make_move,
|
||||
game_size,
|
||||
game_colours,
|
||||
game_new_drawstate,
|
||||
game_free_drawstate,
|
||||
game_redraw,
|
||||
game_anim_length,
|
||||
game_flash_length,
|
||||
game_wants_statusbar,
|
||||
};
|
||||
|
Reference in New Issue
Block a user