mirror of
git://git.tartarus.org/simon/puzzles.git
synced 2025-04-20 23:51:29 -07:00
Rather than each game backend file exporting a whole load of
functions and a couple of variables, now each one exports a single structure containing a load of function pointers and said variables. This should make it easy to support platforms on which it's sensible to compile all the puzzles into a single monolithic application. The two existing platforms are still one-binary-per-game. [originally from svn r5126]
This commit is contained in:
94
nullgame.c
94
nullgame.c
@ -20,10 +20,6 @@
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#include "puzzles.h"
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const char *const game_name = "Null Game";
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const char *const game_winhelp_topic = NULL;
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const int game_can_configure = FALSE;
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enum {
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COL_BACKGROUND,
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NCOLOURS
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@ -37,7 +33,7 @@ struct game_state {
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int FIXME;
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};
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game_params *default_params(void)
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static game_params *default_params(void)
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{
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game_params *ret = snew(game_params);
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@ -46,24 +42,24 @@ game_params *default_params(void)
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return ret;
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}
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int game_fetch_preset(int i, char **name, game_params **params)
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static int game_fetch_preset(int i, char **name, game_params **params)
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{
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return FALSE;
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}
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void free_params(game_params *params)
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static void free_params(game_params *params)
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{
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sfree(params);
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}
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game_params *dup_params(game_params *params)
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static game_params *dup_params(game_params *params)
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{
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game_params *ret = snew(game_params);
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*ret = *params; /* structure copy */
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return ret;
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}
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game_params *decode_params(char const *string)
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static game_params *decode_params(char const *string)
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{
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game_params *ret = snew(game_params);
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@ -72,37 +68,37 @@ game_params *decode_params(char const *string)
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return ret;
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}
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char *encode_params(game_params *params)
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static char *encode_params(game_params *params)
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{
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return dupstr("FIXME");
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}
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config_item *game_configure(game_params *params)
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static config_item *game_configure(game_params *params)
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{
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return NULL;
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}
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game_params *custom_params(config_item *cfg)
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static game_params *custom_params(config_item *cfg)
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{
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return NULL;
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}
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char *validate_params(game_params *params)
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static char *validate_params(game_params *params)
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{
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return NULL;
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}
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char *new_game_seed(game_params *params, random_state *rs)
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static char *new_game_seed(game_params *params, random_state *rs)
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{
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return dupstr("FIXME");
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}
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char *validate_seed(game_params *params, char *seed)
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static char *validate_seed(game_params *params, char *seed)
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{
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return NULL;
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}
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game_state *new_game(game_params *params, char *seed)
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static game_state *new_game(game_params *params, char *seed)
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{
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game_state *state = snew(game_state);
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@ -111,7 +107,7 @@ game_state *new_game(game_params *params, char *seed)
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return state;
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}
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game_state *dup_game(game_state *state)
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static game_state *dup_game(game_state *state)
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{
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game_state *ret = snew(game_state);
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@ -120,21 +116,22 @@ game_state *dup_game(game_state *state)
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return ret;
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}
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void free_game(game_state *state)
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static void free_game(game_state *state)
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{
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sfree(state);
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}
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game_ui *new_ui(game_state *state)
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static game_ui *new_ui(game_state *state)
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{
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return NULL;
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}
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void free_ui(game_ui *ui)
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static void free_ui(game_ui *ui)
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{
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}
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game_state *make_move(game_state *from, game_ui *ui, int x, int y, int button)
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static game_state *make_move(game_state *from, game_ui *ui, int x, int y,
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int button)
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{
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return NULL;
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}
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@ -147,12 +144,12 @@ struct game_drawstate {
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int FIXME;
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};
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void game_size(game_params *params, int *x, int *y)
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static void game_size(game_params *params, int *x, int *y)
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{
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*x = *y = 200; /* FIXME */
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}
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float *game_colours(frontend *fe, game_state *state, int *ncolours)
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static float *game_colours(frontend *fe, game_state *state, int *ncolours)
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{
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float *ret = snewn(3 * NCOLOURS, float);
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@ -162,7 +159,7 @@ float *game_colours(frontend *fe, game_state *state, int *ncolours)
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return ret;
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}
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game_drawstate *game_new_drawstate(game_state *state)
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static game_drawstate *game_new_drawstate(game_state *state)
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{
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struct game_drawstate *ds = snew(struct game_drawstate);
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@ -171,14 +168,14 @@ game_drawstate *game_new_drawstate(game_state *state)
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return ds;
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}
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void game_free_drawstate(game_drawstate *ds)
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static void game_free_drawstate(game_drawstate *ds)
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{
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sfree(ds);
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}
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void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
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game_state *state, int dir, game_ui *ui,
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float animtime, float flashtime)
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static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
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game_state *state, int dir, game_ui *ui,
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float animtime, float flashtime)
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{
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/*
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* The initial contents of the window are not guaranteed and
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@ -189,17 +186,52 @@ void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
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draw_rect(fe, 0, 0, 200, 200, COL_BACKGROUND);
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}
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float game_anim_length(game_state *oldstate, game_state *newstate, int dir)
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static float game_anim_length(game_state *oldstate, game_state *newstate,
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int dir)
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{
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return 0.0F;
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}
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float game_flash_length(game_state *oldstate, game_state *newstate, int dir)
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static float game_flash_length(game_state *oldstate, game_state *newstate,
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int dir)
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{
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return 0.0F;
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}
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int game_wants_statusbar(void)
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static int game_wants_statusbar(void)
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{
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return FALSE;
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}
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#ifdef COMBINED
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#define thegame nullgame
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#endif
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const struct game thegame = {
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"Null Game", NULL, FALSE,
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default_params,
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game_fetch_preset,
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decode_params,
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encode_params,
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free_params,
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dup_params,
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game_configure,
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custom_params,
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validate_params,
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new_game_seed,
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validate_seed,
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new_game,
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dup_game,
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free_game,
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new_ui,
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free_ui,
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make_move,
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game_size,
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game_colours,
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game_new_drawstate,
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game_free_drawstate,
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game_redraw,
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game_anim_length,
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game_flash_length,
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game_wants_statusbar,
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};
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