mirror of
git://git.tartarus.org/simon/puzzles.git
synced 2025-04-20 23:51:29 -07:00
Rather than each game backend file exporting a whole load of
functions and a couple of variables, now each one exports a single structure containing a load of function pointers and said variables. This should make it easy to support platforms on which it's sensible to compile all the puzzles into a single monolithic application. The two existing platforms are still one-binary-per-game. [originally from svn r5126]
This commit is contained in:
94
rect.c
94
rect.c
@ -39,10 +39,6 @@
|
||||
|
||||
#include "puzzles.h"
|
||||
|
||||
const char *const game_name = "Rectangles";
|
||||
const char *const game_winhelp_topic = "games.rectangles";
|
||||
const int game_can_configure = TRUE;
|
||||
|
||||
enum {
|
||||
COL_BACKGROUND,
|
||||
COL_CORRECT,
|
||||
@ -89,7 +85,7 @@ struct game_state {
|
||||
int completed;
|
||||
};
|
||||
|
||||
game_params *default_params(void)
|
||||
static game_params *default_params(void)
|
||||
{
|
||||
game_params *ret = snew(game_params);
|
||||
|
||||
@ -99,7 +95,7 @@ game_params *default_params(void)
|
||||
return ret;
|
||||
}
|
||||
|
||||
int game_fetch_preset(int i, char **name, game_params **params)
|
||||
static int game_fetch_preset(int i, char **name, game_params **params)
|
||||
{
|
||||
game_params *ret;
|
||||
int w, h;
|
||||
@ -122,19 +118,19 @@ int game_fetch_preset(int i, char **name, game_params **params)
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
void free_params(game_params *params)
|
||||
static void free_params(game_params *params)
|
||||
{
|
||||
sfree(params);
|
||||
}
|
||||
|
||||
game_params *dup_params(game_params *params)
|
||||
static game_params *dup_params(game_params *params)
|
||||
{
|
||||
game_params *ret = snew(game_params);
|
||||
*ret = *params; /* structure copy */
|
||||
return ret;
|
||||
}
|
||||
|
||||
game_params *decode_params(char const *string)
|
||||
static game_params *decode_params(char const *string)
|
||||
{
|
||||
game_params *ret = default_params();
|
||||
|
||||
@ -154,7 +150,7 @@ game_params *decode_params(char const *string)
|
||||
return ret;
|
||||
}
|
||||
|
||||
char *encode_params(game_params *params)
|
||||
static char *encode_params(game_params *params)
|
||||
{
|
||||
char data[256];
|
||||
|
||||
@ -163,7 +159,7 @@ char *encode_params(game_params *params)
|
||||
return dupstr(data);
|
||||
}
|
||||
|
||||
config_item *game_configure(game_params *params)
|
||||
static config_item *game_configure(game_params *params)
|
||||
{
|
||||
config_item *ret;
|
||||
char buf[80];
|
||||
@ -196,7 +192,7 @@ config_item *game_configure(game_params *params)
|
||||
return ret;
|
||||
}
|
||||
|
||||
game_params *custom_params(config_item *cfg)
|
||||
static game_params *custom_params(config_item *cfg)
|
||||
{
|
||||
game_params *ret = snew(game_params);
|
||||
|
||||
@ -207,7 +203,7 @@ game_params *custom_params(config_item *cfg)
|
||||
return ret;
|
||||
}
|
||||
|
||||
char *validate_params(game_params *params)
|
||||
static char *validate_params(game_params *params)
|
||||
{
|
||||
if (params->w <= 0 && params->h <= 0)
|
||||
return "Width and height must both be greater than zero";
|
||||
@ -390,7 +386,7 @@ static void display_grid(game_params *params, int *grid, int *numbers, int all)
|
||||
}
|
||||
#endif
|
||||
|
||||
char *new_game_seed(game_params *params, random_state *rs)
|
||||
static char *new_game_seed(game_params *params, random_state *rs)
|
||||
{
|
||||
int *grid, *numbers;
|
||||
struct rectlist *list;
|
||||
@ -902,7 +898,7 @@ char *new_game_seed(game_params *params, random_state *rs)
|
||||
return seed;
|
||||
}
|
||||
|
||||
char *validate_seed(game_params *params, char *seed)
|
||||
static char *validate_seed(game_params *params, char *seed)
|
||||
{
|
||||
int area = params->w * params->h;
|
||||
int squares = 0;
|
||||
@ -930,7 +926,7 @@ char *validate_seed(game_params *params, char *seed)
|
||||
return NULL;
|
||||
}
|
||||
|
||||
game_state *new_game(game_params *params, char *seed)
|
||||
static game_state *new_game(game_params *params, char *seed)
|
||||
{
|
||||
game_state *state = snew(game_state);
|
||||
int x, y, i, area;
|
||||
@ -973,7 +969,7 @@ game_state *new_game(game_params *params, char *seed)
|
||||
return state;
|
||||
}
|
||||
|
||||
game_state *dup_game(game_state *state)
|
||||
static game_state *dup_game(game_state *state)
|
||||
{
|
||||
game_state *ret = snew(game_state);
|
||||
|
||||
@ -993,7 +989,7 @@ game_state *dup_game(game_state *state)
|
||||
return ret;
|
||||
}
|
||||
|
||||
void free_game(game_state *state)
|
||||
static void free_game(game_state *state)
|
||||
{
|
||||
sfree(state->grid);
|
||||
sfree(state->vedge);
|
||||
@ -1118,7 +1114,7 @@ struct game_ui {
|
||||
int dragged;
|
||||
};
|
||||
|
||||
game_ui *new_ui(game_state *state)
|
||||
static game_ui *new_ui(game_state *state)
|
||||
{
|
||||
game_ui *ui = snew(game_ui);
|
||||
ui->drag_start_x = -1;
|
||||
@ -1129,12 +1125,12 @@ game_ui *new_ui(game_state *state)
|
||||
return ui;
|
||||
}
|
||||
|
||||
void free_ui(game_ui *ui)
|
||||
static void free_ui(game_ui *ui)
|
||||
{
|
||||
sfree(ui);
|
||||
}
|
||||
|
||||
void coord_round(float x, float y, int *xr, int *yr)
|
||||
static void coord_round(float x, float y, int *xr, int *yr)
|
||||
{
|
||||
float xs, ys, xv, yv, dx, dy, dist;
|
||||
|
||||
@ -1265,7 +1261,8 @@ static void ui_draw_rect(game_state *state, game_ui *ui,
|
||||
}
|
||||
}
|
||||
|
||||
game_state *make_move(game_state *from, game_ui *ui, int x, int y, int button)
|
||||
static game_state *make_move(game_state *from, game_ui *ui,
|
||||
int x, int y, int button)
|
||||
{
|
||||
int xc, yc;
|
||||
int startdrag = FALSE, enddrag = FALSE, active = FALSE;
|
||||
@ -1374,13 +1371,13 @@ struct game_drawstate {
|
||||
unsigned int *visible;
|
||||
};
|
||||
|
||||
void game_size(game_params *params, int *x, int *y)
|
||||
static void game_size(game_params *params, int *x, int *y)
|
||||
{
|
||||
*x = params->w * TILE_SIZE + 2*BORDER + 1;
|
||||
*y = params->h * TILE_SIZE + 2*BORDER + 1;
|
||||
}
|
||||
|
||||
float *game_colours(frontend *fe, game_state *state, int *ncolours)
|
||||
static float *game_colours(frontend *fe, game_state *state, int *ncolours)
|
||||
{
|
||||
float *ret = snewn(3 * NCOLOURS, float);
|
||||
|
||||
@ -1410,7 +1407,7 @@ float *game_colours(frontend *fe, game_state *state, int *ncolours)
|
||||
return ret;
|
||||
}
|
||||
|
||||
game_drawstate *game_new_drawstate(game_state *state)
|
||||
static game_drawstate *game_new_drawstate(game_state *state)
|
||||
{
|
||||
struct game_drawstate *ds = snew(struct game_drawstate);
|
||||
int i;
|
||||
@ -1425,13 +1422,13 @@ game_drawstate *game_new_drawstate(game_state *state)
|
||||
return ds;
|
||||
}
|
||||
|
||||
void game_free_drawstate(game_drawstate *ds)
|
||||
static void game_free_drawstate(game_drawstate *ds)
|
||||
{
|
||||
sfree(ds->visible);
|
||||
sfree(ds);
|
||||
}
|
||||
|
||||
void draw_tile(frontend *fe, game_state *state, int x, int y,
|
||||
static void draw_tile(frontend *fe, game_state *state, int x, int y,
|
||||
unsigned char *hedge, unsigned char *vedge,
|
||||
unsigned char *corners, int correct)
|
||||
{
|
||||
@ -1487,7 +1484,7 @@ void draw_tile(frontend *fe, game_state *state, int x, int y,
|
||||
draw_update(fe, cx, cy, TILE_SIZE+1, TILE_SIZE+1);
|
||||
}
|
||||
|
||||
void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
|
||||
static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
|
||||
game_state *state, int dir, game_ui *ui,
|
||||
float animtime, float flashtime)
|
||||
{
|
||||
@ -1579,19 +1576,54 @@ void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
|
||||
sfree(correct);
|
||||
}
|
||||
|
||||
float game_anim_length(game_state *oldstate, game_state *newstate, int dir)
|
||||
static float game_anim_length(game_state *oldstate,
|
||||
game_state *newstate, int dir)
|
||||
{
|
||||
return 0.0F;
|
||||
}
|
||||
|
||||
float game_flash_length(game_state *oldstate, game_state *newstate, int dir)
|
||||
static float game_flash_length(game_state *oldstate,
|
||||
game_state *newstate, int dir)
|
||||
{
|
||||
if (!oldstate->completed && newstate->completed)
|
||||
return FLASH_TIME;
|
||||
return 0.0F;
|
||||
}
|
||||
|
||||
int game_wants_statusbar(void)
|
||||
static int game_wants_statusbar(void)
|
||||
{
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
#ifdef COMBINED
|
||||
#define thegame rect
|
||||
#endif
|
||||
|
||||
const struct game thegame = {
|
||||
"Rectangles", "games.rectangles", TRUE,
|
||||
default_params,
|
||||
game_fetch_preset,
|
||||
decode_params,
|
||||
encode_params,
|
||||
free_params,
|
||||
dup_params,
|
||||
game_configure,
|
||||
custom_params,
|
||||
validate_params,
|
||||
new_game_seed,
|
||||
validate_seed,
|
||||
new_game,
|
||||
dup_game,
|
||||
free_game,
|
||||
new_ui,
|
||||
free_ui,
|
||||
make_move,
|
||||
game_size,
|
||||
game_colours,
|
||||
game_new_drawstate,
|
||||
game_free_drawstate,
|
||||
game_redraw,
|
||||
game_anim_length,
|
||||
game_flash_length,
|
||||
game_wants_statusbar,
|
||||
};
|
||||
|
Reference in New Issue
Block a user