mirror of
git://git.tartarus.org/simon/puzzles.git
synced 2025-04-21 08:01:30 -07:00
Migrate to a CMake-based build system.
This completely removes the old system of mkfiles.pl + Recipe + .R files that I used to manage the various per-platform makefiles and other build scripts in this code base. In its place is a CMakeLists.txt setup, which is still able to compile for Linux, Windows, MacOS, NestedVM and Emscripten. The main reason for doing this is because mkfiles.pl was a horrible pile of unmaintainable cruft. It was hard to keep up to date (e.g. didn't reliably support the latest Visual Studio project files); it was so specific to me that nobody else could maintain it (or was even interested in trying, and who can blame them?), and it wasn't even easy to _use_ if you weren't me. And it didn't even produce very good makefiles. In fact I've been wanting to hurl mkfiles.pl in the bin for years, but was blocked by CMake not quite being able to support my clang-cl based system for cross-compiling for Windows on Linux. But CMake 3.20 was released this month and fixes the last bug in that area (it had to do with preprocessing of .rc files), so now I'm unblocked! CMake is not perfect, but it's better at mkfiles.pl's job than mkfiles.pl was, and it has the great advantage that lots of other people already know about it. Other advantages of the CMake system: - Easier to build with. At least for the big three platforms, it's possible to write down a list of build commands that's actually the same everywhere ("cmake ." followed by "cmake --build ."). There's endless scope for making your end-user cmake commands more fancy than that, for various advantages, but very few people _have_ to. - Less effort required to add a new puzzle. You just add a puzzle() statement to the top-level CMakeLists.txt, instead of needing to remember eight separate fiddly things to put in the .R file. (Look at the reduction in CHECKLST.txt!) - The 'unfinished' subdirectory is now _built_ unconditionally, even if the things in it don't go into the 'make install' target. So they won't bit-rot in future. - Unix build: unified the old icons makefile with the main build, so that each puzzle builds without an icon, runs to build its icon, then relinks with it. - Windows build: far easier to switch back and forth between debug and release than with the old makefiles. - MacOS build: CMake has its own .dmg generator, which is surely better thought out than my ten-line bodge. - net reduction in the number of lines of code in the code base. In fact, that's still true _even_ if you don't count the deletion of mkfiles.pl itself - that script didn't even have the virtue of allowing everything else to be done exceptionally concisely.
This commit is contained in:
65
cmake/glob-symlinks.py
Executable file
65
cmake/glob-symlinks.py
Executable file
@ -0,0 +1,65 @@
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#!/usr/bin/env python3
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# Helper script used by the NestedVM cmake build script.
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#
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# Usage: glob-symlinks.py <srcdir> <wildcard> [<srcdir> <wildcard> ...]
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#
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# Each pair of command-line arguments is treated as a source
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# directory, followed by either a single filename or a wildcard.
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#
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# The result is to create symlinks in the program's working directory
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# mirroring all the files matched by the filenames/wildcards, each
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# pointing at the appropriate source directory.
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#
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# For example, this command
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# glob-symlinks.py /foo \*.txt /bar wibble.blah
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# might create symlinks as follows:
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# this.txt -> /foo/this.txt
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# that.txt -> /foo/that.txt
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# wibble.blah -> /bar/wibble.blah
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#
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# CMake could mostly do this itself, except that some of the files
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# that need symlinking during the NestedVM build (to make a tree that
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# we archive up into a .jar file) are Java class files with some
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# '$suffix' in the name, and CMake doesn't escape the $ signs, so that
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# the suffix vanishes during shell expansion.
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import sys
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import os
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import glob
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def get_arg_pairs():
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args = iter(sys.argv)
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next(args) # skip program name
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while True:
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try:
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yield next(args), next(args)
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except StopIteration:
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break
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def get_globbed_pairs():
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for srcdir, pattern in get_arg_pairs():
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if glob.escape(pattern) == pattern:
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# Assume that unglobbed filenames exist
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#print("non-glob:", srcdir, pattern)
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yield srcdir, pattern
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else:
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#print("globbing:", srcdir, pattern)
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prefix = srcdir + "/"
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for filename in glob.iglob(prefix + pattern):
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assert filename.startswith(prefix)
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filename = filename[len(prefix):]
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#print(" ->", srcdir, filename)
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yield srcdir, filename
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for srcdir, filename in get_globbed_pairs():
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dirname = os.path.dirname(filename)
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if len(dirname) > 0:
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try:
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os.makedirs(dirname)
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except FileExistsError:
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pass
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try:
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os.symlink(os.path.join(srcdir, filename), filename)
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except FileExistsError:
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pass
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10
cmake/nestedvm-toolchain.cmake
Normal file
10
cmake/nestedvm-toolchain.cmake
Normal file
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SET(CMAKE_SYSTEM_NAME NestedVM)
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SET(CMAKE_SYSTEM_PROCESSOR mips)
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SET(CMAKE_C_COMPILER ${NESTEDVM}/upstream/install/bin/mips-unknown-elf-gcc)
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SET(CMAKE_FIND_ROOT_PATH ${NESTEDVM}/upstream/install)
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SET(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
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SET(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
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SET(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
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47
cmake/platforms/emscripten.cmake
Normal file
47
cmake/platforms/emscripten.cmake
Normal file
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set(platform_common_sources emcc.c)
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set(platform_gui_libs)
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set(platform_libs)
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set(CMAKE_EXECUTABLE_SUFFIX ".js")
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set(emcc_export_list
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# Event handlers for mouse and keyboard input
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_mouseup
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_mousedown
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_mousemove
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_key
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# Callback when the program activates timing
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_timer_callback
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# Callback from button presses in the UI outside the canvas
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_command
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# Game-saving and game-loading functions
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_get_save_file
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_free_save_file
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_load_game
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# Callbacks to return values from dialog boxes
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_dlg_return_sval
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_dlg_return_ival
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# Callbacks when the resizing controls are used
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_resize_puzzle
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_restore_puzzle_size
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# Main program, run at initialisation time
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_main)
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list(TRANSFORM emcc_export_list PREPEND \")
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list(TRANSFORM emcc_export_list APPEND \")
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string(JOIN "," emcc_export_string ${emcc_export_list})
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set(CMAKE_C_LINK_FLAGS "-s ASM_JS=1 -s EXPORTED_FUNCTIONS='[${emcc_export_string}]'")
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message("link=${CMAKE_C_LINK_EXECUTABLE}")
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set(build_cli_programs FALSE)
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function(get_platform_puzzle_extra_source_files OUTVAR NAME)
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set(${OUTVAR} PARENT_SCOPE)
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endfunction()
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function(set_platform_puzzle_target_properties NAME TARGET)
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em_link_pre_js(${TARGET} ${CMAKE_SOURCE_DIR}/emccpre.js)
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em_link_js_library(${TARGET} ${CMAKE_SOURCE_DIR}/emcclib.js)
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endfunction()
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function(build_platform_extras)
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endfunction()
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60
cmake/platforms/nestedvm.cmake
Normal file
60
cmake/platforms/nestedvm.cmake
Normal file
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set(platform_common_sources nestedvm.c printing.c)
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set(platform_libs -lm)
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file(WRITE ${CMAKE_CURRENT_BINARY_DIR}/applet.manifest
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"Main-Class: PuzzleApplet\n")
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include(FindJava)
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add_custom_command(OUTPUT ${CMAKE_BINARY_DIR}/PuzzleApplet.class
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COMMAND ${Java_JAVAC_EXECUTABLE}
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-source 1.7 -target 1.7 -d . -cp ${NESTEDVM}/build
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${CMAKE_SOURCE_DIR}/PuzzleApplet.java
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DEPENDS ${CMAKE_SOURCE_DIR}/PuzzleApplet.java)
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function(get_platform_puzzle_extra_source_files OUTVAR NAME)
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set(${OUTVAR} PARENT_SCOPE)
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endfunction()
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function(set_platform_puzzle_target_properties NAME TARGET)
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set(build_subdir ${CMAKE_CURRENT_BINARY_DIR}/${TARGET}-tmp)
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add_custom_command(OUTPUT ${build_subdir}
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COMMAND ${CMAKE_COMMAND} -E make_directory ${build_subdir})
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add_custom_command(OUTPUT ${build_subdir}/PuzzleApplet.class
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COMMAND ${CMAKE_SOURCE_DIR}/cmake/glob-symlinks.py
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${CMAKE_BINARY_DIR} applet.manifest
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${CMAKE_BINARY_DIR} PuzzleApplet\\*.class
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${NESTEDVM}/build org/ibex/nestedvm/Registers.class
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${NESTEDVM}/build org/ibex/nestedvm/UsermodeConstants.class
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${NESTEDVM}/build org/ibex/nestedvm/Runtime*.class
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${NESTEDVM}/build org/ibex/nestedvm/util/Platform\\*.class
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${NESTEDVM}/build org/ibex/nestedvm/util/Seekable\\*.class
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WORKING_DIRECTORY ${build_subdir}
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DEPENDS
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${build_subdir}
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${CMAKE_BINARY_DIR}/PuzzleApplet.class
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${CMAKE_SOURCE_DIR}/cmake/glob-symlinks.py)
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add_custom_command(OUTPUT ${build_subdir}/PuzzleEngine.class
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COMMAND ${Java_JAVA_EXECUTABLE}
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-cp ${NESTEDVM}/build:${NESTEDVM}/upstream/build/classgen/build
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org.ibex.nestedvm.Compiler -outformat class -d .
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PuzzleEngine ${CMAKE_CURRENT_BINARY_DIR}/${EXENAME}
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DEPENDS
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${build_subdir}
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${CMAKE_CURRENT_BINARY_DIR}/${EXENAME}
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WORKING_DIRECTORY ${build_subdir})
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add_custom_target(${TARGET}-jar ALL
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COMMAND ${Java_JAR_EXECUTABLE}
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cfm ${CMAKE_CURRENT_BINARY_DIR}/${TARGET}.jar
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applet.manifest PuzzleEngine.class PuzzleApplet*.class org
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WORKING_DIRECTORY ${build_subdir}
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DEPENDS
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${CMAKE_BINARY_DIR}/PuzzleApplet.class
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${build_subdir}/PuzzleApplet.class
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${build_subdir}/PuzzleEngine.class)
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endfunction()
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function(build_platform_extras)
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endfunction()
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58
cmake/platforms/osx.cmake
Normal file
58
cmake/platforms/osx.cmake
Normal file
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set(CMAKE_OSX_DEPLOYMENT_TARGET 10.6)
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find_program(HALIBUT halibut REQUIRED)
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set(CPACK_GENERATOR DragNDrop)
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set(CPACK_PACKAGE_FILE_NAME Puzzles)
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set(CPACK_DMG_VOLUME_NAME "Simon Tatham's Puzzle Collection")
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include(CPack)
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set(build_individual_puzzles FALSE)
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function(get_platform_puzzle_extra_source_files OUTVAR NAME)
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set(${OUTVAR} PARENT_SCOPE)
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endfunction()
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function(set_platform_puzzle_target_properties NAME TARGET)
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endfunction()
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function(build_platform_extras)
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write_generated_games_header()
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set(resources
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${CMAKE_CURRENT_SOURCE_DIR}/osx/Puzzles.icns)
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set_source_files_properties(${resources} PROPERTIES
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MACOSX_PACKAGE_LOCATION Resources)
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add_executable(puzzles MACOSX_BUNDLE
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osx.m list.c ${puzzle_sources}
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${resources})
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set_target_properties(puzzles PROPERTIES
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OUTPUT_NAME Puzzles
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MACOSX_BUNDLE_INFO_PLIST ${CMAKE_CURRENT_SOURCE_DIR}/osx/Info.plist)
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target_compile_definitions(puzzles PRIVATE COMBINED)
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target_include_directories(puzzles PRIVATE ${generated_include_dir})
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target_link_libraries(puzzles common ${platform_gui_libs} ${platform_libs}
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"-framework Cocoa")
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get_property(bundle_basename TARGET puzzles PROPERTY OUTPUT_NAME)
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set(help_dir ${CMAKE_CURRENT_BINARY_DIR}/${bundle_basename}.app/Contents/Resources/Help)
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message(${help_dir})
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add_custom_command(OUTPUT ${help_dir}
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COMMAND ${CMAKE_COMMAND} -E make_directory ${help_dir}
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DEPENDS puzzles)
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add_custom_command(OUTPUT ${help_dir}/index.html
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COMMAND ${HALIBUT} --html
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${CMAKE_CURRENT_SOURCE_DIR}/osx-help.but
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${CMAKE_CURRENT_SOURCE_DIR}/puzzles.but
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DEPENDS
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${help_dir}
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${CMAKE_CURRENT_SOURCE_DIR}/osx-help.but
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${CMAKE_CURRENT_SOURCE_DIR}/puzzles.but
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WORKING_DIRECTORY ${help_dir})
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add_custom_target(osx_help ALL
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DEPENDS ${help_dir}/index.html)
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install(DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/Puzzles.app
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USE_SOURCE_PERMISSIONS
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DESTINATION .)
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endfunction()
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68
cmake/platforms/unix.cmake
Normal file
68
cmake/platforms/unix.cmake
Normal file
@ -0,0 +1,68 @@
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find_package(PkgConfig REQUIRED)
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set(PUZZLES_GTK_FOUND FALSE)
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macro(try_gtk_package VER PACKAGENAME)
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if(NOT PUZZLES_GTK_FOUND AND
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(NOT DEFINED PUZZLES_GTK_VERSION OR
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PUZZLES_GTK_VERSION STREQUAL ${VER}))
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pkg_check_modules(GTK ${PACKAGENAME})
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if(GTK_FOUND)
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set(PUZZLES_GTK_FOUND TRUE)
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endif()
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endif()
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endmacro()
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try_gtk_package(3 gtk+-3.0)
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try_gtk_package(2 gtk+-2.0)
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if(NOT PUZZLES_GTK_FOUND)
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message(FATAL_ERROR "Unable to find any usable version of GTK.")
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endif()
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include_directories(${GTK_INCLUDE_DIRS})
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link_directories(${GTK_LIBRARY_DIRS})
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set(platform_common_sources gtk.c printing.c)
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set(platform_gui_libs ${GTK_LIBRARIES})
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set(platform_libs -lm)
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set(build_icons TRUE)
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function(try_append_cflag flag)
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set(CMAKE_TRY_COMPILE_TARGET_TYPE STATIC_LIBRARY)
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${flag}")
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try_compile(compile_passed ${CMAKE_BINARY_DIR}
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SOURCES ${CMAKE_SOURCE_DIR}/cmake/testbuild.c
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OUTPUT_VARIABLE test_compile_output
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CMAKE_FLAGS "-DINCLUDE_DIRECTORIES=${GTK_INCLUDE_DIRS}")
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if(compile_passed)
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set(CMAKE_C_FLAGS ${CMAKE_C_FLAGS} PARENT_SCOPE)
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endif()
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endfunction()
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if (CMAKE_C_COMPILER_ID MATCHES "GNU" OR
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CMAKE_C_COMPILER_ID MATCHES "Clang")
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try_append_cflag(-Wall)
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try_append_cflag(-Werror)
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try_append_cflag(-std=c89)
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try_append_cflag(-pedantic)
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try_append_cflag(-Wwrite-strings)
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endif()
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function(get_platform_puzzle_extra_source_files OUTVAR NAME)
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if(build_icons AND EXISTS ${CMAKE_SOURCE_DIR}/icons/${NAME}.sav)
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build_icon(${NAME})
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set(c_icon_file ${CMAKE_BINARY_DIR}/icons/${NAME}-icon.c)
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else()
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set(c_icon_file ${CMAKE_SOURCE_DIR}/no-icon.c)
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endif()
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set(${OUTVAR} ${c_icon_file} PARENT_SCOPE)
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endfunction()
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function(set_platform_puzzle_target_properties NAME TARGET)
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install(TARGETS ${TARGET})
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endfunction()
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|
||||
function(build_platform_extras)
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||||
endfunction()
|
40
cmake/platforms/windows.cmake
Normal file
40
cmake/platforms/windows.cmake
Normal file
@ -0,0 +1,40 @@
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set(platform_common_sources windows.c printing.c)
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set(platform_gui_libs
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user32.lib gdi32.lib comctl32.lib comdlg32.lib winspool.lib)
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set(platform_libs)
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add_compile_definitions(_CRT_SECURE_NO_WARNINGS)
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function(get_platform_puzzle_extra_source_files OUTVAR NAME)
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set(${OUTVAR} ${CMAKE_SOURCE_DIR}/puzzles.rc PARENT_SCOPE)
|
||||
endfunction()
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||||
|
||||
function(set_platform_puzzle_target_properties NAME TARGET)
|
||||
if(DEFINED ICO_DIR AND EXISTS ${ICO_DIR}/${NAME}.ico)
|
||||
target_compile_definitions(${TARGET} PRIVATE ICON_FILE=\"${ICO_DIR}/${NAME}.ico\")
|
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endif()
|
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set_target_properties(${TARGET} PROPERTIES WIN32_EXECUTABLE ON)
|
||||
endfunction()
|
||||
|
||||
function(build_platform_extras)
|
||||
write_generated_games_header()
|
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|
||||
file(WRITE ${CMAKE_CURRENT_BINARY_DIR}/gamedesc.txt "")
|
||||
list(SORT puzzle_names)
|
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foreach(name ${puzzle_names})
|
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file(APPEND ${CMAKE_CURRENT_BINARY_DIR}/gamedesc.txt "\
|
||||
${name}:\
|
||||
${exename_${name}}.exe:\
|
||||
${displayname_${name}}:\
|
||||
${description_${name}}:\
|
||||
${objective_${name}}\n")
|
||||
endforeach()
|
||||
|
||||
add_executable(puzzles windows.c list.c ${puzzle_sources})
|
||||
target_compile_definitions(puzzles PRIVATE COMBINED)
|
||||
target_include_directories(puzzles PRIVATE ${generated_include_dir})
|
||||
target_link_libraries(puzzles common ${platform_gui_libs} ${platform_libs})
|
||||
set_target_properties(puzzles PROPERTIES WIN32_EXECUTABLE ON)
|
||||
endfunction()
|
133
cmake/setup.cmake
Normal file
133
cmake/setup.cmake
Normal file
@ -0,0 +1,133 @@
|
||||
set(build_individual_puzzles TRUE)
|
||||
set(build_cli_programs TRUE)
|
||||
set(build_icons FALSE)
|
||||
set(need_c_icons FALSE)
|
||||
|
||||
# Include one of platforms/*.cmake to define platform-specific stuff.
|
||||
# Each of these is expected to:
|
||||
# - define get_platform_puzzle_extra_source_files(), used below
|
||||
# - define set_platform_puzzle_target_properties(), used below
|
||||
# - define build_platform_extras(), called from the top-level CMakeLists.txt
|
||||
# - override the above build_* settings, if necessary
|
||||
if(CMAKE_SYSTEM_NAME MATCHES "Windows")
|
||||
include(cmake/platforms/windows.cmake)
|
||||
elseif(CMAKE_SYSTEM_NAME MATCHES "Darwin")
|
||||
include(cmake/platforms/osx.cmake)
|
||||
elseif(CMAKE_SYSTEM_NAME MATCHES "NestedVM")
|
||||
include(cmake/platforms/nestedvm.cmake)
|
||||
elseif(CMAKE_C_COMPILER MATCHES "emcc")
|
||||
include(cmake/platforms/emscripten.cmake)
|
||||
else() # assume Unix
|
||||
include(cmake/platforms/unix.cmake)
|
||||
endif()
|
||||
|
||||
# Accumulate lists of the puzzles' bare names and source file
|
||||
# locations, for use in build_platform_extras() implementations when
|
||||
# they want to build things based on all the puzzles at once.
|
||||
set(puzzle_names)
|
||||
set(puzzle_sources)
|
||||
|
||||
include(icons/icons.cmake)
|
||||
|
||||
# The main function called from the top-level CMakeLists.txt to define
|
||||
# each puzzle.
|
||||
function(puzzle NAME)
|
||||
cmake_parse_arguments(OPT
|
||||
"" "DISPLAYNAME;DESCRIPTION;OBJECTIVE;WINDOWS_EXE_NAME" "" ${ARGN})
|
||||
|
||||
if(NOT DEFINED OPT_WINDOWS_EXE_NAME)
|
||||
set(OPT_WINDOWS_EXE_NAME ${NAME})
|
||||
endif()
|
||||
|
||||
if (CMAKE_SYSTEM_NAME MATCHES "Windows")
|
||||
set(EXENAME ${OPT_WINDOWS_EXE_NAME})
|
||||
else()
|
||||
set(EXENAME ${NAME})
|
||||
endif()
|
||||
|
||||
set(exename_${NAME} ${EXENAME} PARENT_SCOPE)
|
||||
set(displayname_${NAME} ${OPT_DISPLAYNAME} PARENT_SCOPE)
|
||||
set(description_${NAME} ${OPT_DESCRIPTION} PARENT_SCOPE)
|
||||
set(objective_${NAME} ${OPT_OBJECTIVE} PARENT_SCOPE)
|
||||
|
||||
set(official TRUE)
|
||||
if(NAME STREQUAL nullgame)
|
||||
# nullgame is not a playable puzzle; it has to be built (to prove
|
||||
# it still can build), but not installed, or included in the main
|
||||
# list of puzzles, or compiled into all-in-one binaries, etc. In
|
||||
# other words, it's not "officially" part of the puzzle
|
||||
# collection.
|
||||
set(official FALSE)
|
||||
endif()
|
||||
if(${CMAKE_CURRENT_SOURCE_DIR} STREQUAL ${CMAKE_SOURCE_DIR}/unfinished)
|
||||
# The same goes for puzzles in the 'unfinished' subdirectory,
|
||||
# although we make an exception if configured to on the command
|
||||
# line.
|
||||
list(FIND PUZZLES_ENABLE_UNFINISHED ${NAME} enable_this_one)
|
||||
if(enable_this_one EQUAL -1)
|
||||
set(official FALSE)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if (official)
|
||||
set(puzzle_names ${puzzle_names} ${NAME} PARENT_SCOPE)
|
||||
set(puzzle_sources ${puzzle_sources} ${CMAKE_CURRENT_SOURCE_DIR}/${NAME}.c PARENT_SCOPE)
|
||||
endif()
|
||||
|
||||
get_platform_puzzle_extra_source_files(extra_files ${NAME})
|
||||
|
||||
if (build_individual_puzzles)
|
||||
add_executable(${EXENAME} ${NAME}.c ${extra_files})
|
||||
target_link_libraries(${EXENAME}
|
||||
common ${platform_gui_libs} ${platform_libs})
|
||||
set_platform_puzzle_target_properties(${NAME} ${EXENAME})
|
||||
endif()
|
||||
endfunction()
|
||||
|
||||
# The main function called from the top-level CMakeLists.txt to define
|
||||
# a command-line helper tool.
|
||||
function(cliprogram NAME)
|
||||
cmake_parse_arguments(OPT
|
||||
"" "COMPILE_DEFINITIONS" "" ${ARGN})
|
||||
|
||||
if(build_cli_programs)
|
||||
add_executable(${NAME} ${CMAKE_SOURCE_DIR}/nullfe.c
|
||||
${OPT_UNPARSED_ARGUMENTS})
|
||||
target_link_libraries(${NAME} common ${platform_libs})
|
||||
if(OPT_COMPILE_DEFINITIONS)
|
||||
target_compile_definitions(${NAME} PRIVATE ${OPT_COMPILE_DEFINITIONS})
|
||||
endif()
|
||||
endif()
|
||||
endfunction()
|
||||
|
||||
# A small wrapper around cliprogram, taking advantage of the common
|
||||
# formula that puzzle 'foo' often comes with 'foosolver'.
|
||||
function(solver NAME)
|
||||
cliprogram(${NAME}solver ${puzzle_src_prefix}${NAME}.c ${ARGN}
|
||||
COMPILE_DEFINITIONS STANDALONE_SOLVER)
|
||||
endfunction()
|
||||
|
||||
function(write_generated_games_header)
|
||||
set(generated_include_dir ${CMAKE_CURRENT_BINARY_DIR}/include)
|
||||
set(generated_include_dir ${generated_include_dir} PARENT_SCOPE)
|
||||
|
||||
file(MAKE_DIRECTORY ${generated_include_dir})
|
||||
file(WRITE ${generated_include_dir}/generated-games.h "")
|
||||
list(SORT puzzle_names)
|
||||
foreach(name ${puzzle_names})
|
||||
file(APPEND ${generated_include_dir}/generated-games.h "GAME(${name})\n")
|
||||
endforeach()
|
||||
endfunction()
|
||||
|
||||
# This has to be run from the unfinished subdirectory, so that the
|
||||
# updates to puzzle_names etc will be propagated to the top-level scope.
|
||||
macro(export_variables_to_parent_scope)
|
||||
set(puzzle_names ${puzzle_names} PARENT_SCOPE)
|
||||
set(puzzle_sources ${puzzle_sources} PARENT_SCOPE)
|
||||
foreach(name ${puzzle_names})
|
||||
set(exename_${name} ${exename_${name}} PARENT_SCOPE)
|
||||
set(displayname_${name} ${displayname_${name}} PARENT_SCOPE)
|
||||
set(description_${name} ${description_${name}} PARENT_SCOPE)
|
||||
set(objective_${name} ${objective_${name}} PARENT_SCOPE)
|
||||
endforeach()
|
||||
endmacro()
|
23
cmake/testbuild.c
Normal file
23
cmake/testbuild.c
Normal file
@ -0,0 +1,23 @@
|
||||
#include <stdio.h>
|
||||
#include <assert.h>
|
||||
#include <stdlib.h>
|
||||
#include <time.h>
|
||||
#include <stdarg.h>
|
||||
#include <string.h>
|
||||
#include <errno.h>
|
||||
#include <math.h>
|
||||
|
||||
#include <sys/time.h>
|
||||
#include <sys/resource.h>
|
||||
|
||||
#include <gtk/gtk.h>
|
||||
#include <gdk/gdkkeysyms.h>
|
||||
|
||||
#include <gdk-pixbuf/gdk-pixbuf.h>
|
||||
|
||||
#include <gdk/gdkx.h>
|
||||
#include <X11/Xlib.h>
|
||||
#include <X11/Xutil.h>
|
||||
#include <X11/Xatom.h>
|
||||
|
||||
int dummy;
|
14
cmake/windows-dummy-toolchain.cmake
Normal file
14
cmake/windows-dummy-toolchain.cmake
Normal file
@ -0,0 +1,14 @@
|
||||
# Fake CMake toolchain file, good enough to make cmake's initial
|
||||
# configuration think it's going to build for Windows, but not good
|
||||
# enough to actually do any building. The purpose is so that I can run
|
||||
# Puzzles's CMakeLists.txt in Windows mode as far as making
|
||||
# gamedesc.txt.
|
||||
|
||||
set(CMAKE_SYSTEM_NAME Windows)
|
||||
|
||||
set(CMAKE_C_COMPILER /bin/false)
|
||||
set(CMAKE_LINKER /bin/false)
|
||||
set(CMAKE_MT /bin/false)
|
||||
set(CMAKE_RC_COMPILER /bin/false)
|
||||
|
||||
set(CMAKE_C_COMPILER_WORKS ON)
|
Reference in New Issue
Block a user