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GTK and Windows appear to handle timers very differently:
specifically, the elapsed time between calls varies much more with GTK than it does under Windows. Therefore, I now take my own time readings on every timer call, and this appears to have made the animations run at closer to the same speed between platforms. Having done that, I decided some of them were at the _wrong_ speed, and fiddled with each game's timings as well. [originally from svn r4189]
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