GTK and Windows appear to handle timers very differently:

specifically, the elapsed time between calls varies much more with
GTK than it does under Windows. Therefore, I now take my own time
readings on every timer call, and this appears to have made the
animations run at closer to the same speed between platforms. Having
done that, I decided some of them were at the _wrong_ speed, and
fiddled with each game's timings as well.

[originally from svn r4189]
This commit is contained in:
Simon Tatham
2004-05-03 09:43:08 +00:00
parent 2d1d54b96b
commit ccbf3ca6f1
6 changed files with 33 additions and 13 deletions

2
cube.c
View File

@ -160,7 +160,7 @@ enum {
enum { LEFT, RIGHT, UP, DOWN, UP_LEFT, UP_RIGHT, DOWN_LEFT, DOWN_RIGHT };
#define GRID_SCALE 48.0F
#define ROLLTIME 0.1F
#define ROLLTIME 0.13F
#define SQ(x) ( (x) * (x) )