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Another function pair required for serialisation; these ones save
and restore anything vitally important in the game_ui. Most of the game_ui is expected to be stuff about cursor positions and currently active mouse drags, so it absolutely _doesn't_ want to be preserved over a serialisation; but one or two things would be disorienting or outright wrong to reset, such as the Net origin position and the Mines death counter. [originally from svn r6026]
This commit is contained in:
11
fifteen.c
11
fifteen.c
@ -436,6 +436,15 @@ static void free_ui(game_ui *ui)
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{
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}
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char *encode_ui(game_ui *ui)
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{
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return NULL;
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}
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void decode_ui(game_ui *ui, char *encoding)
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{
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}
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static void game_changed_state(game_ui *ui, game_state *oldstate,
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game_state *newstate)
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{
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@ -882,6 +891,8 @@ const struct game thegame = {
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TRUE, game_text_format,
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new_ui,
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free_ui,
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encode_ui,
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decode_ui,
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game_changed_state,
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interpret_move,
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execute_move,
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