Another function pair required for serialisation; these ones save

and restore anything vitally important in the game_ui. Most of the
game_ui is expected to be stuff about cursor positions and currently
active mouse drags, so it absolutely _doesn't_ want to be preserved
over a serialisation; but one or two things would be disorienting or
outright wrong to reset, such as the Net origin position and the
Mines death counter.

[originally from svn r6026]
This commit is contained in:
Simon Tatham
2005-06-28 07:33:49 +00:00
parent 08410651e0
commit cdb8433c0a
15 changed files with 170 additions and 0 deletions

View File

@ -436,6 +436,15 @@ static void free_ui(game_ui *ui)
{
}
char *encode_ui(game_ui *ui)
{
return NULL;
}
void decode_ui(game_ui *ui, char *encoding)
{
}
static void game_changed_state(game_ui *ui, game_state *oldstate,
game_state *newstate)
{
@ -882,6 +891,8 @@ const struct game thegame = {
TRUE, game_text_format,
new_ui,
free_ui,
encode_ui,
decode_ui,
game_changed_state,
interpret_move,
execute_move,