Another function pair required for serialisation; these ones save

and restore anything vitally important in the game_ui. Most of the
game_ui is expected to be stuff about cursor positions and currently
active mouse drags, so it absolutely _doesn't_ want to be preserved
over a serialisation; but one or two things would be disorienting or
outright wrong to reset, such as the Net origin position and the
Mines death counter.

[originally from svn r6026]
This commit is contained in:
Simon Tatham
2005-06-28 07:33:49 +00:00
parent 08410651e0
commit cdb8433c0a
15 changed files with 170 additions and 0 deletions

View File

@ -275,6 +275,8 @@ struct game {
char *(*text_format)(game_state *state);
game_ui *(*new_ui)(game_state *state);
void (*free_ui)(game_ui *ui);
char *(*encode_ui)(game_ui *ui);
void (*decode_ui)(game_ui *ui, char *encoding);
void (*changed_state)(game_ui *ui, game_state *oldstate,
game_state *newstate);
char *(*interpret_move)(game_state *state, game_ui *ui, game_drawstate *ds,