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Expose colour_mix() to backends (and others)
Quite a few backends currently generate colours by multiplying the foreground colour by a fraction, effectively mixing it with black. On a black background, this might be reasonably replaced by mixing the background colour with white, but that's rather arithmetically fiddly. Happily, I already have a function for that and just need to expose it.
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@ -374,6 +374,9 @@ char *fgetline(FILE *fp);
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char *bin2hex(const unsigned char *in, int inlen);
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unsigned char *hex2bin(const char *in, int outlen);
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/* Mixes two colours in specified proportions. */
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void colour_mix(const float src1[3], const float src2[3], float p,
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float dst[3]);
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/* Sets (and possibly dims) background from frontend default colour,
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* and auto-generates highlight and lowlight colours too. */
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void game_mkhighlight(frontend *fe, float *ret,
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