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I'm sick of repeatedly adding and removing local changes to Recipe
when testing a new game, so here's a new architecture for the Recipe file. mkfiles.pl now supports several new features: - an `!include' directive, which accepts wildcards - += to append to an existing object group definition - the ability to divert output to an arbitrary file. So now each puzzle has a `.R' file containing a fragment of Recipe code describing that puzzle, and the central Recipe does `!include *.R' to construct the Makefiles. That way, I can keep as many experimental half-finished puzzles lying around my working directory as I like, and I won't have to keep reverting Recipe when I check in any other changes. As part of this change, list.c is no longer a version-controlled file; it's now constructed by mkfiles.pl, so that it too can take advantage of this mechanism. [originally from svn r6781]
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map.R
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map.R
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# -*- makefile -*-
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MAP = map dsf
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map : [X] GTK COMMON MAP
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map : [G] WINDOWS COMMON MAP
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mapsolver : [U] map[STANDALONE_SOLVER] dsf STANDALONE m.lib
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mapsolver : [C] map[STANDALONE_SOLVER] dsf STANDALONE
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ALL += MAP
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!begin gtk
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GAMES += map
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!end
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!begin >list.c
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A(map) \
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!end
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