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More defensive-coding fixes from James H.
[originally from svn r8605]
This commit is contained in:
3
loopy.c
3
loopy.c
@ -1513,6 +1513,7 @@ static void add_full_clues(game_state *state, random_state *rs)
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face_scores = snewn(num_faces, struct face_score);
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for (i = 0; i < num_faces; i++) {
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face_scores[i].random = random_bits(rs, 31);
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face_scores[i].black_score = face_scores[i].white_score = 0;
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}
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/* Colour a random, finite face white. The infinite face is implicitly
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@ -3232,6 +3233,8 @@ static game_state *execute_move(game_state *state, char *move)
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while (*move) {
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i = atoi(move);
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if (i < 0 || i >= newstate->game_grid->num_edges)
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goto fail;
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move += strspn(move, "1234567890");
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switch (*(move++)) {
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case 'y':
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