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synced 2025-04-21 08:01:30 -07:00
More defensive-coding fixes from James H.
[originally from svn r8605]
This commit is contained in:
1
cube.c
1
cube.c
@ -996,6 +996,7 @@ static void free_game(game_state *state)
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sfree(state->grid->squares);
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sfree(state->grid);
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}
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sfree(state->bluemask);
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sfree(state->facecolours);
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sfree(state);
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}
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@ -1500,7 +1500,7 @@ static void draw_grid(drawing *dr, game_drawstate *ds, game_state *state,
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if (flashy || !shading) {
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/* clear all background flags */
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} else if (ui->sel && ui->sel[y*w+x]) {
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} else if (ui && ui->sel && ui->sel[y*w+x]) {
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flags |= HIGH_BG;
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} else if (v) {
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int size = dsf_size(ds->dsf_scratch, y*w+x);
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@ -1509,7 +1509,7 @@ static void draw_grid(drawing *dr, game_drawstate *ds, game_state *state,
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else if (size > v)
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flags |= ERROR_BG;
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}
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if (ui->cur_visible && x == ui->cur_x && y == ui->cur_y)
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if (ui && ui->cur_visible && x == ui->cur_x && y == ui->cur_y)
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flags |= CURSOR_SQ;
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/*
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3
loopy.c
3
loopy.c
@ -1513,6 +1513,7 @@ static void add_full_clues(game_state *state, random_state *rs)
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face_scores = snewn(num_faces, struct face_score);
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for (i = 0; i < num_faces; i++) {
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face_scores[i].random = random_bits(rs, 31);
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face_scores[i].black_score = face_scores[i].white_score = 0;
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}
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/* Colour a random, finite face white. The infinite face is implicitly
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@ -3232,6 +3233,8 @@ static game_state *execute_move(game_state *state, char *move)
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while (*move) {
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i = atoi(move);
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if (i < 0 || i >= newstate->game_grid->num_edges)
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goto fail;
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move += strspn(move, "1234567890");
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switch (*(move++)) {
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case 'y':
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