Since we've changed the semantics of the `expand' argument to midend_size(),

change the name. Also document the new semantics.

[originally from svn r7369]
This commit is contained in:
Jacob Nevins
2007-03-03 23:43:22 +00:00
parent 8b21ddc396
commit d0a824540b
4 changed files with 35 additions and 22 deletions

View File

@ -212,7 +212,7 @@ static void midend_size_new_drawstate(midend *me)
}
}
void midend_size(midend *me, int *x, int *y, int expand)
void midend_size(midend *me, int *x, int *y, int user_size)
{
int min, max;
int rx, ry;
@ -230,11 +230,14 @@ void midend_size(midend *me, int *x, int *y, int expand)
/*
* Find the tile size that best fits within the given space. If
* `expand' is TRUE, we must actually find the _largest_ such
* tile size; otherwise, we bound above at the game's preferred
* tile size.
* `user_size' is TRUE, we must actually find the _largest_ such
* tile size, in order to get as close to the user's explicit
* request as possible; otherwise, we bound above at the game's
* preferred tile size, so that the game gets what it wants
* provided that this doesn't break the constraint from the
* front-end (which is likely to be a screen size or similar).
*/
if (expand) {
if (user_size) {
max = 1;
do {
max *= 2;
@ -264,7 +267,8 @@ void midend_size(midend *me, int *x, int *y, int expand)
*/
me->tilesize = min;
if (expand)
if (user_size)
/* If the user requested a change in size, make it permanent. */
me->preferred_tilesize = me->tilesize;
midend_size_new_drawstate(me);
*x = me->winwidth;