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Hmm. Telling xvfb to default to a TrueColor visual did help, in that
it got rid of the bogus backgrounds on all the text; but on the other hand it mysteriously caused all the images to become black and white! Serves me right for testing with Bridges which was B&W to start with. Instead, we'll just tell xvfb to use a 24-bit display and let it sort out the visuals for itself; that seems to work better. [originally from svn r7932]
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@ -8,7 +8,7 @@ in puzzles do perl mkfiles.pl
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in puzzles do make
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in puzzles do make
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# Now build the screenshots and icons.
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# Now build the screenshots and icons.
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in puzzles/icons do xvfb-run -s "-cc TrueColor" make web winicons gtkicons
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in puzzles/icons do xvfb-run -s "-screen 0 1024x768x24" make web winicons gtkicons
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# Re-run mkfiles.pl now that it knows the icons are there.
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# Re-run mkfiles.pl now that it knows the icons are there.
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in puzzles do perl mkfiles.pl
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in puzzles do perl mkfiles.pl
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