From d3ef8e65dccb76c4a62d7c4f8f38c9fa3dd9b188 Mon Sep 17 00:00:00 2001 From: Ben Harris Date: Fri, 2 Dec 2022 23:55:28 +0000 Subject: [PATCH] js: Simplify drawing context management There's not much point in re-requesting the drawing context from the offscreen canvas at the start of each drawing operation. The canvas keeps the context around and returns it on every call to getContext(), so we may as well just keep our reference to it too. This does mean that the front-end won't detect puzzles drawing outside of a redraw operation, but I think it's the mid-end's job to assert things like that. Rumours that I'm doing this because I had a mysterious bug whereby ctx was unexpectedly null are entirely true. --- emcclib.js | 2 -- emccpre.js | 3 ++- 2 files changed, 2 insertions(+), 3 deletions(-) diff --git a/emcclib.js b/emcclib.js index 1be8979..3824293 100644 --- a/emcclib.js +++ b/emcclib.js @@ -224,7 +224,6 @@ mergeInto(LibraryManager.library, { * Prepare to do some drawing on the canvas. */ js_canvas_start_draw: function() { - ctx = offscreen_canvas.getContext('2d', { alpha: false }); update_xmin = update_xmax = update_ymin = update_ymax = undefined; }, @@ -267,7 +266,6 @@ mergeInto(LibraryManager.library, { update_xmax - update_xmin, update_ymax - update_ymin); } - ctx = null; }, /* diff --git a/emccpre.js b/emccpre.js index bba40bc..6fba9b2 100644 --- a/emccpre.js +++ b/emccpre.js @@ -22,7 +22,7 @@ var onscreen_canvas, offscreen_canvas; // A persistent drawing context for the offscreen canvas, to save -// constructing one per individual graphics operation. +// requesting it for each individual graphics operation. var ctx; // Bounding rectangle for the copy to the onscreen canvas that will be @@ -245,6 +245,7 @@ function initPuzzle() { // Construct the off-screen canvas used for double buffering. onscreen_canvas = document.getElementById("puzzlecanvas"); offscreen_canvas = document.createElement("canvas"); + ctx = offscreen_canvas.getContext('2d', { alpha: false }); // Stop right-clicks on the puzzle from popping up a context menu. // We need those right-clicks!